Difference between revisions of "Awakener (Apath)"

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{{Apath}}
 
{{Apath}}
  
''The awakener has the ability to awaken objects, activating the latent powers of different objects and animating objects to fight for him.''
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''The awakener has the ability to awaken objects, activating the latent powers of new significant objects as new implements and animating objects to fight for him.''
  
 
== Class Information ==
 
== Class Information ==
This is an [http://www.d20pfsrd.com/occult-adventures/occult-classes/occultist archetypes] archetype that can change focus items from day to day.
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This is an [http://www.d20pfsrd.com/occult-adventures/occult-classes/occultist occultist] archetype that can change focus items from day to day.
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'''Publisher:
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Pathways Magazine.  
  
 
'''Class: ''' Occultist.   
 
'''Class: ''' Occultist.   
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== Class Features ==
 
== Class Features ==
The awakener has all the standard occultist’s class features, except as noted below.
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The awakener has all the standard occultist’s class features, except as noted below.  
  
 
=== Awaken Item (Ex) ===
 
=== Awaken Item (Ex) ===
At 8th level, the awakener can exchange one of his implements for another implement of the same school when he prepares spells. An object must have a significant history to be used like this. This allows the awakener to re-select the spells tied to the implement. This replaces outside contact.  
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At 8th level, the awakener can exchange one of his implements for another implement of the same school when he prepares spells.  
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The object that is to become an implement must have a history known by the awakener, and the spells chosen for the object should in some way reflect this history. This allows the awakener to re-select the spells and implement powers tied to the implement.  
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Spell selection is the player's responsibility, but in blatant cases the GM may exchange a spell or power that does not fit the theme for another.
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If an awakener re-attunes a previous implement, that implement continues to hold the same spells and powers it used to, plus new ones if the awakener has learned to cast new levels of spells since the last use. Awaken item replaces outside contact.
  
 
=== Object Possession (Sp) ===
 
=== Object Possession (Sp) ===
At 8th level, the awakener can use ''object possession'' as a spell-like ability at will. At level 12, this becomes ''object possession, greater''. At 16th level, the awakener can possess an object of any size. This replaces magic circles and fast circles.  
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At 8th level, the awakener can use ''object possession''<sup><sup><sup>OA</sup></sup></sup> (sp) at will. At level 12, this becomes ''greater object possession''<sup><sup><sup>OA</sup></sup></sup>. At 16th level, the awakener can possess a Colossal object. This replaces magic circles and fast circles.  
  
 
=== Animate Objects (Sp) ===
 
=== Animate Objects (Sp) ===
At 12th level, the awakener can use ''animate objects'' as a spell-like ability at the cost of one point of mental focus. This point can be spent from any implement or from generic mental focus. This replaces binding circles.
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At 12th level, the awakener can use ''animate objects'' (sp) at the cost of one point of mental focus. This point can be spent from any implement or from generic mental focus. Animate objects replaces binding circles.
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==

Latest revision as of 22:23, 21 March 2018

ApathApath Logo
Unofficial rules compendium

The awakener has the ability to awaken objects, activating the latent powers of new significant objects as new implements and animating objects to fight for him.

Class Information

This is an occultist archetype that can change focus items from day to day.

Publisher: Pathways Magazine.

Class: Occultist.

Hit Die: d8.

Class Features

The awakener has all the standard occultist’s class features, except as noted below.

Awaken Item (Ex)

At 8th level, the awakener can exchange one of his implements for another implement of the same school when he prepares spells. The object that is to become an implement must have a history known by the awakener, and the spells chosen for the object should in some way reflect this history. This allows the awakener to re-select the spells and implement powers tied to the implement. Spell selection is the player's responsibility, but in blatant cases the GM may exchange a spell or power that does not fit the theme for another. If an awakener re-attunes a previous implement, that implement continues to hold the same spells and powers it used to, plus new ones if the awakener has learned to cast new levels of spells since the last use. Awaken item replaces outside contact.

Object Possession (Sp)

At 8th level, the awakener can use object possessionOA (sp) at will. At level 12, this becomes greater object possessionOA. At 16th level, the awakener can possess a Colossal object. This replaces magic circles and fast circles.

Animate Objects (Sp)

At 12th level, the awakener can use animate objects (sp) at the cost of one point of mental focus. This point can be spent from any implement or from generic mental focus. Animate objects replaces binding circles.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Outside Contact
  • Magic Circles
  • Binding Circles
  • Fast Circles


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