Difference between revisions of "Awakener (Apath)"

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== Class Information ==
 
== Class Information ==
This is an [http://www.d20pfsrd.com/occult-adventures/occult-classes/occultist archetypes] archetype that can change focus items from day to day.
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This is an [http://www.d20pfsrd.com/occult-adventures/occult-classes/occultist occultist] archetype that can change focus items from day to day.
  
 
'''Class: ''' Occultist.   
 
'''Class: ''' Occultist.   

Revision as of 10:45, 25 January 2016

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Unofficial rules compendium

The awakener has the ability to awaken objects, activating the latent powers of different objects and animating objects to fight for him.

Class Information

This is an occultist archetype that can change focus items from day to day.

Class: Occultist.

Hit Die: d8.

Class Features

The awakener has all the standard occultist’s class features, except as noted below.

Awaken Item (Ex)

At 8th level, the awakener can exchange one of his implements for another implement of the same school when he prepares spells. An object must have a significant history to be used like this. This allows the awakener to re-select the spells tied to the implement. This replaces outside contact.

Object Possession (Sp)

At 8th level, the awakener can use object possession as a spell-like ability at will. At level 12, this becomes object possession, greater. At 16th level, the awakener can possess an object of any size. This replaces magic circles and fast circles.

Animate Objects (Sp)

At 12th level, the awakener can use animate objects as a spell-like ability at the cost of one point of mental focus. This point can be spent from any implement or from generic mental focus. This replaces binding circles.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Outside Contact
  • Magic Circles
  • Binding Circles
  • Fast Circles


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