Avant-Garde Quartermaster (Apath)

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Unofficial rules compendium

Avant-gardists are warrior scholars that apply their minds to combat in all it's mundane facets.

Class Information

This is a martial arts archetype, a fencing quartermaster.

Hit Die: d8.

Class Features

This avant-gardist has all normal quartermaster class features, except as noted.

Weapon and Armor Proficiency

An avant-gardist is proficient with all simple and martial weapons, but not with armor or shields. The avant-gardist gains additional proficiencies as he advances in level, see weapon practice, but cannot select proficiency in heavy armor from weapon practice.

Canny Defense (Ex)

When wearing light encumbrance and wearing no armor and not using a shield, an avant-gardist adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If an avant-gardist is caught unarmed or is flat-footed or otherwise denied his Dexterity bonus to Armor Class, he also loses this bonus. An avant-gardist that knows the Improved Unarmed Strike feat still cannot use canny defense unarmed, he needs a proper melee weapon to do so. This replaces the pack rat and inspection abilities.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Pack Rat
  • Inspection
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