Difference between revisions of "Aura Kineticist (Apath)"

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A aura kineticist is proficient with all simple weapons but not with any shields or armor.
 
A aura kineticist is proficient with all simple weapons but not with any shields or armor.
  
=== Elemental Armor (Sp) ===
+
=== Kinetic Armor (Sp) ===
As a standard action, an aura kineticist can erect an elemental twice per day. This counts as a 1st level spell and creates a kinetic aura gives an armor bonus of +4 and lasts for one hour per class level.  At 4th level, and every 4 levels thereafter, the aura kineticist can use this ability one additional time per day. At 4th level the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a aura kineticist. These bonuses do not otherwise stack with armor, either normal or force. At 8th level, this aura counts as force armor and protects against incorporeal touch attacks.
+
As a standard action, an aura kineticist can erect kinetic armor twice per day. This counts as a 1st level spell and creates a kinetic aura around her that gives an armor bonus of +4 and lasts for one hour per class level.  At 4th level this aura counts as force armor and protects against incorporeal touch attacks and the armor bonus of kinetic armor and ''bracers of armor'' stack when worn by a aura kineticist. These bonuses do not otherwise stack with armor, either normal or force. At 8th level, and every 4 levels thereafter, the aura kineticist can use this ability one additional time per day.
  
 
== Table: Aura Kineticist ==  
 
== Table: Aura Kineticist ==  
 
{|class="wikitable"
 
{|class="wikitable"
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort  
+
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
|align="top"| 1st ||align="top"| +0 ||align="top"| +2 ||align="top"| +2 ||align="top"| +0 ||align="top"| Burn, elemental focus, gather power, infusion, kinetic blast
 
 
|-
 
|-
|align="top"| 2nd ||align="top"| +1 ||align="top"| +3 ||align="top"| +3 ||align="top"| +0 ||align="top"| Elemental defense, utility wild talent
+
| valign="top"| 1st || valign="top"| +0 || valign="top"| +2 || valign="top"| +2 || valign="top"| +0 || valign="top"| Burn, elemental armor 2/day, elemental focus, gather power, infusion, kinetic blast
 
|-
 
|-
|align="top"| 3rd ||align="top"| +2 ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| Elemental overflow +1, infusion
+
| valign="top"| 2nd || valign="top"| +1 || valign="top"| +3 || valign="top"| +3 || valign="top"| +0 || valign="top"| Elemental defense, utility wild talent
 
|-
 
|-
|align="top"| 4th ||align="top"| +3 ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| Utility wild talent
+
| valign="top"| 3rd || valign="top"| +2 || valign="top"| +3 || valign="top"| +3 || valign="top"| +1 || valign="top"| Elemental overflow +1, infusion
 
|-
 
|-
|align="top"| 5th ||align="top"| +3 ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| Infusion, infusion specialization 1, metakinesis (empower)
+
| valign="top"| 4th || valign="top"| +3 || valign="top"| +4 || valign="top"| +4 || valign="top"| +1 || valign="top"| Elemental armor 3/day, utility wild talent
 
|-
 
|-
|align="top"| 6th ||align="top"| +4 ||align="top"| +5 ||align="top"| +5 ||align="top"| +2 ||align="top"| Elemental overflow +2, internal buffer 1, utility wild talent
+
| valign="top"| 5th || valign="top"| +3 || valign="top"| +4 || valign="top"| +4 || valign="top"| +1 || valign="top"| Infusion, infusion specialization 1, metakinesis (empower)
 
|-
 
|-
|align="top"| 7th ||align="top"| +5 ||align="top"| +5 ||align="top"| +5 ||align="top"| +2 ||align="top"| Expanded element
+
| valign="top"| 6th || valign="top"| +4 || valign="top"| +5 || valign="top"| +5 || valign="top"| +2 || valign="top"| Elemental overflow +2, internal buffer 1, utility wild talent
 
|-
 
|-
|align="top"| 8th ||align="top"| +6/+1 ||align="top"| +6 ||align="top"| +6 ||align="top"| +2 ||align="top"| Infusion specialization 2, utility wild talent
+
| valign="top"| 7th || valign="top"| +5 || valign="top"| +5 || valign="top"| +5 || valign="top"| +2 || valign="top"| Expanded element
 
|-
 
|-
|align="top"| 9th ||align="top"| +6/+1 ||align="top"| +6 ||align="top"| +6 ||align="top"| +3 ||align="top"| Elemental overflow +3, infusion, metakinesis (maximize)
+
| valign="top"| 8th || valign="top"| +6/+1 || valign="top"| +6 || valign="top"| +6 || valign="top"| +2 || valign="top"| Elemental armor (force) 4/day, infusion specialization 2, utility wild talent
 
|-
 
|-
|align="top"| 10th ||align="top"| +7/+2 ||align="top"| +7 ||align="top"| +7 ||align="top"| +3 ||align="top"| Utility wild talent
+
| valign="top"| 9th || valign="top"| +6/+1 || valign="top"| +6 || valign="top"| +6 || valign="top"| +3 || valign="top"| Elemental overflow +3, infusion, metakinesis (maximize)
 
|-
 
|-
|align="top"| 11th ||align="top"| +8/+3 ||align="top"| +7 ||align="top"| +7 ||align="top"| +3 ||align="top"| Infusion, infusion specialization 3, internal buffer 2, supercharge
+
| valign="top"| 10th || valign="top"| +7/+2 || valign="top"| +7 || valign="top"| +7 || valign="top"| +3 || valign="top"| Utility wild talent
 
|-
 
|-
|align="top"| 12th ||align="top"| +9/+4 ||align="top"| +8 ||align="top"| +8 ||align="top"| +4 ||align="top"| Elemental overflow +4, utility wild talent
+
| valign="top"| 11th || valign="top"| +8/+3 || valign="top"| +7 || valign="top"| +7 || valign="top"| +3 || valign="top"| Infusion, infusion specialization 3, internal buffer 2, supercharge
 
|-
 
|-
|align="top"| 13th ||align="top"| +9/+4 ||align="top"| +8 ||align="top"| +8 ||align="top"| +4 ||align="top"| Infusion, metakinesis (quicken)
+
| valign="top"| 12th || valign="top"| +9/+4 || valign="top"| +8 || valign="top"| +8 || valign="top"| +4 || valign="top"| Elemental armor 4/day, elemental overflow +4, utility wild talent
 
|-
 
|-
|align="top"| 14th ||align="top"| +10/+5 ||align="top"| +9 ||align="top"| +9 ||align="top"| +4 ||align="top"| Infusion specialization 4, utility wild talent
+
| valign="top"| 13th || valign="top"| +9/+4 || valign="top"| +8 || valign="top"| +8 || valign="top"| +4 || valign="top"| Infusion, metakinesis (quicken)
 
|-
 
|-
|align="top"| 15th ||align="top"| +11/+6/+1 ||align="top"| +9 ||align="top"| +9 ||align="top"| +5 ||align="top"| Expanded element, elemental overflow +5
+
| valign="top"| 14th || valign="top"| +10/+5 || valign="top"| +9 || valign="top"| +9 || valign="top"| +4 || valign="top"| Infusion specialization 4, utility wild talent
 
|-
 
|-
|align="top"| 16th ||align="top"| +12/+7/+2 ||align="top"| +10 ||align="top"| +10 ||align="top"| +5 ||align="top"| Composite specialization, internal buffer 3, utility wild talent
+
| valign="top"| 15th || valign="top"| +11/+6/+1 || valign="top"| +9 || valign="top"| +9 || valign="top"| +5 || valign="top"| Expanded element, elemental overflow +5
 
|-
 
|-
|align="top"| 17th ||align="top"| +12/+7/+2 ||align="top"| +10 ||align="top"| +10 ||align="top"| +5 ||align="top"| Infusion, infusion specialization 5, metakinesis (twice)
+
| valign="top"| 16th || valign="top"| +12/+7/+2 || valign="top"| +10 || valign="top"| +10 || valign="top"| +5 || valign="top"| Composite specialization, elemental armor 5/day, internal buffer 3, utility wild talent
 
|-
 
|-
|align="top"| 18th ||align="top"| +13/+8/+3 ||align="top"| +11 ||align="top"| +11 ||align="top"| +6 ||align="top"| Elemental overflow +6, utility wild talent
+
| valign="top"| 17th || valign="top"| +12/+7/+2 || valign="top"| +10 || valign="top"| +10 || valign="top"| +5 || valign="top"| Infusion, infusion specialization 5, metakinesis (twice)
 
|-
 
|-
|align="top"| 19th ||align="top"| +14/+9/+4 ||align="top"| +11 ||align="top"| +11 ||align="top"| +6 ||align="top"| Infusion, metakinetic master
+
| valign="top"| 18th || valign="top"| +13/+8/+3 || valign="top"| +11 || valign="top"| +11 || valign="top"| +6 || valign="top"| Elemental overflow +6, utility wild talent
 
|-
 
|-
|align="top"| 20th ||align="top"| +15/+10/+5 ||align="top"| +12 ||align="top"| +12 ||align="top"| +6 ||align="top"| Infusion specialization 6, omnikinesis, utility wild talent
+
| valign="top"| 19th || valign="top"| +14/+9/+4 || valign="top"| +11 || valign="top"| +11 || valign="top"| +6 || valign="top"| Infusion, metakinetic master
 +
|-
 +
| valign="top"| 20th || valign="top"| +15/+10/+5 || valign="top"| +12 || valign="top"| +12 || valign="top"| +6 || valign="top"| Elemental armor 6/day, infusion specialization 6, omnikinesis, utility wild talent
 
|}
 
|}
  

Latest revision as of 13:21, 29 January 2016

ApathApath Logo
Unofficial rules compendium

The aura kineticist has the ability to surround himself with an aura or nimbus of his element, that repels phsyical attacks. The aura kineticist is a martial artist of the Way of Force.

Class Information

This is a martial arts archetype.

Class: Kineticist.

Hit Die: d8.

Class Abilities

The aura kineticist has all the class abilities of the kineticist, except as noted below.

Weapon and Armor Proficiency

A aura kineticist is proficient with all simple weapons but not with any shields or armor.

Kinetic Armor (Sp)

As a standard action, an aura kineticist can erect kinetic armor twice per day. This counts as a 1st level spell and creates a kinetic aura around her that gives an armor bonus of +4 and lasts for one hour per class level. At 4th level this aura counts as force armor and protects against incorporeal touch attacks and the armor bonus of kinetic armor and bracers of armor stack when worn by a aura kineticist. These bonuses do not otherwise stack with armor, either normal or force. At 8th level, and every 4 levels thereafter, the aura kineticist can use this ability one additional time per day.

Table: Aura Kineticist

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +2 +2 +0 Burn, elemental armor 2/day, elemental focus, gather power, infusion, kinetic blast
2nd +1 +3 +3 +0 Elemental defense, utility wild talent
3rd +2 +3 +3 +1 Elemental overflow +1, infusion
4th +3 +4 +4 +1 Elemental armor 3/day, utility wild talent
5th +3 +4 +4 +1 Infusion, infusion specialization 1, metakinesis (empower)
6th +4 +5 +5 +2 Elemental overflow +2, internal buffer 1, utility wild talent
7th +5 +5 +5 +2 Expanded element
8th +6/+1 +6 +6 +2 Elemental armor (force) 4/day, infusion specialization 2, utility wild talent
9th +6/+1 +6 +6 +3 Elemental overflow +3, infusion, metakinesis (maximize)
10th +7/+2 +7 +7 +3 Utility wild talent
11th +8/+3 +7 +7 +3 Infusion, infusion specialization 3, internal buffer 2, supercharge
12th +9/+4 +8 +8 +4 Elemental armor 4/day, elemental overflow +4, utility wild talent
13th +9/+4 +8 +8 +4 Infusion, metakinesis (quicken)
14th +10/+5 +9 +9 +4 Infusion specialization 4, utility wild talent
15th +11/+6/+1 +9 +9 +5 Expanded element, elemental overflow +5
16th +12/+7/+2 +10 +10 +5 Composite specialization, elemental armor 5/day, internal buffer 3, utility wild talent
17th +12/+7/+2 +10 +10 +5 Infusion, infusion specialization 5, metakinesis (twice)
18th +13/+8/+3 +11 +11 +6 Elemental overflow +6, utility wild talent
19th +14/+9/+4 +11 +11 +6 Infusion, metakinetic master
20th +15/+10/+5 +12 +12 +6 Elemental armor 6/day, infusion specialization 6, omnikinesis, utility wild talent

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency


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