Armor Transformation (D&D spell)

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Revision as of 22:34, 3 April 2007 by hastur>Starfox (Hastur) (Notes in response to comments)
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Unofficial rules compendium

Transmutation
Level: Brd 1, Sor/Wiz 1
Components: V, F
Casting Time: 1 standard action
Range: Touch
Target: Willing creature touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Touch a creature, that must be wearing at least a leather jacket, some strips of armor, or a few buckles, but this need not be enough to offer any real protection. That armor is imbued with magic and functions as a chain shirt with none of the usual penalties (it is not considered metal armor for a druid). The armor is also under the effect of a magic vestment spell, giving it an enhancement bonus to armor bonus of +1 per four caster levels.

Focus: The show armor to be transformed, which must be worn in the armor slot.