Armor Mastery (D&D feat)

From Action
Revision as of 07:35, 23 May 2007 by Urban (talk | contribs) (Cleanup after import.)
Jump to navigation Jump to search
D&DD&D Logo
Unofficial rules compendium

The Armor Mastery feats allow warriors to overcome some of the restrictions of armor.

Armor Mastery (Medium) (General, Fighter)

You live in your armor all the time and can overcome its bulk.

Prerequisites: Base attack +4, Armor Proficiency (light and medium armor)

Benefits: When in medium armor and with light encumbrance, you only suffer the restrictions associated with light armor. This lets you move at full speed, use Evasion, Tumble, sleep in armor and other similar tasks while in medium armor.

Special: This is a fighter bonus feat. A ranger with armor mastery for they type of armor worn can use his combat style.

Armor Mastery (Heavy) (General, Fighter)

Prerequisites: Base attack +9, Armor Proficiency (light, medium, and heavy armor), Armor Mastery (medium armor)

Benefits: When in heavy armor and with light encumbrance, you only suffer the restrictions associated with light armor. This lets you move at full speed, use Evasion, Tumble, sleep in armor and other similar tasks while in heavy armor.

Special: This is a fighter bonus feat. A ranger with armor mastery for they type of armor worn can use his combat style.