Difference between revisions of "Armor Mastery (D&D feat)"

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The '''Armor Mastery''' feats allow warriors to overcome some of the restrictions of armor.
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=== Armor Mastery (Medium) (General, Fighter) ===
==== Armor Mastery (Medium) (General, Fighter) ====
 
 
You live in your armor all the time and can overcome its bulk.
 
You live in your armor all the time and can overcome its bulk.
  
'''Prerequisites''': Base attack +4, Armor Proficiency (light and medium armor)
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'''Prerequisites''': Base attack +4, Armor Proficiency (light and medium)
  
 
'''Benefits''': When in medium armor and with light encumbrance, you only suffer the restrictions associated with light armor. This lets you move at full speed, use Evasion, Tumble, sleep in armor and other similar tasks while in medium armor.
 
'''Benefits''': When in medium armor and with light encumbrance, you only suffer the restrictions associated with light armor. This lets you move at full speed, use Evasion, Tumble, sleep in armor and other similar tasks while in medium armor.
  
'''Special''': This is a fighter bonus feat. A ranger with armor mastery for they type of armor worn can use his combat style.
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'''Special''': This is a fighter bonus feat. A ranger with armor mastery for the type of armor worn can use his combat style.
  
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=== Armor Mastery (Heavy) (General, Fighter) ===
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Prerequisites: Base attack +9, Armor Proficiency (light, medium, and heavy), Armor Mastery (medium)
  
==== Armor Mastery (Heavy) (General, Fighter) ====
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'''Benefits''': When in heavy armor and with light encumbrance, you only suffer the restrictions associated with light armor. This lets you move at full speed, use Evasion, Tumble, sleep in armor and other similar tasks while in heavy armor.
Prerequisites: Base attack +9, Armor Proficiency (light, medium, and heavy armor), Armor Mastery (medium armor)
 
  
'''Benefits''': When in heavy armor and with light encumbrance, you only suffer the restrictions associated with light armor. This lets you move at full speed, use Evasion, Tumble, sleep in armor and other similar tasks while in heavy armor.
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'''Special''': This is a fighter bonus feat. A ranger with Armor Mastery for the type of armor worn can use his combat style.
  
'''Special''': This is a fighter bonus feat. A ranger with armor mastery for they type of armor worn can use his combat style.
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Latest revision as of 10:28, 23 May 2007

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Unofficial rules compendium

The Armor Mastery feats allow warriors to overcome some of the restrictions of armor.

Armor Mastery (Medium) (General, Fighter)

You live in your armor all the time and can overcome its bulk.

Prerequisites: Base attack +4, Armor Proficiency (light and medium)

Benefits: When in medium armor and with light encumbrance, you only suffer the restrictions associated with light armor. This lets you move at full speed, use Evasion, Tumble, sleep in armor and other similar tasks while in medium armor.

Special: This is a fighter bonus feat. A ranger with armor mastery for the type of armor worn can use his combat style.

Armor Mastery (Heavy) (General, Fighter)

Prerequisites: Base attack +9, Armor Proficiency (light, medium, and heavy), Armor Mastery (medium)

Benefits: When in heavy armor and with light encumbrance, you only suffer the restrictions associated with light armor. This lets you move at full speed, use Evasion, Tumble, sleep in armor and other similar tasks while in heavy armor.

Special: This is a fighter bonus feat. A ranger with Armor Mastery for the type of armor worn can use his combat style.


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