Difference between revisions of "Armor (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
You can create a protective barrier, be it a shield, suit of armor or whatever. Such armor provides protection, but is also cumbersome. Every two points of protection gives one drawback. Shields cannot provide more than ten points of armor.  
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You can create a protective barrier, be it a shield, suit of armor or whatever. This power cannot provide more than ten points of armor.  
  
You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times.
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The basic protection value is two points. You can increase the protection by purhasing the power again or by accepting drawbacks. Each adds an additional two points of armor, up to a maximum of +10 armor.
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You decide upon protection value and drawbacks when purchasing the power. Typical drawbacks include the following; each can be taken several times.
  
 
* Armor takes a Limit Break to activate.
 
* Armor takes a Limit Break to activate.

Revision as of 11:32, 5 April 2008

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Templates for Action
Main article: Powers (Action)

You can create a protective barrier, be it a shield, suit of armor or whatever. This power cannot provide more than ten points of armor.

The basic protection value is two points. You can increase the protection by purhasing the power again or by accepting drawbacks. Each adds an additional two points of armor, up to a maximum of +10 armor.

You decide upon protection value and drawbacks when purchasing the power. Typical drawbacks include the following; each can be taken several times.

  • Armor takes a Limit Break to activate.
  • Armor does not protect against one of the following types of damage: Disruption, Energy, Impact, or Physical.
  • Armor gives a -1 Reflex penalty.
  • Armor is immobile, if you move, you leave it behind (can only be taken once).
  • The armor is in fact a carried shield, and you need to use one hand to use it (an only be taken once)
  • Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate).
  • Armor is ablative. Each time you take a Hit from an attack the armor protects against, the protective value of the armor is reduced by two. Does not apply to unnamed characters.
  • Armor is reactive. Each time you take any damage from an attack the armor protects against, even if the attack does not penetrate, the protective value of the armor is reduced by one. Does not apply to unnamed characters.