Difference between revisions of "Armor (Action Powers)"

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<noinclude>{{Action Power Templates}}</noinclude>
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
You can create a protective barrier, be it a shield, suit of armor or whatever. Such armor provides protection, but is also cumbersome. Every two points of protection gives one drawback. Shields cannot provide more than ten points of armor. The power lasts for a scene.
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You can create a protective barrier, be it a shield, suit of armor or whatever. Such armor provides protection, but is also cumbersome. Every two points of protection gives one drawback. Shields cannot provide more than ten points of armor.  
  
 
You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times.
 
You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times.

Revision as of 13:56, 26 November 2007

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Templates for Action
Main article: Powers (Action)

You can create a protective barrier, be it a shield, suit of armor or whatever. Such armor provides protection, but is also cumbersome. Every two points of protection gives one drawback. Shields cannot provide more than ten points of armor.

You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times.

  • Armor takes a Limit Break to create
  • Armor does not protect against one of the following types of damage: Disruption, Energy, Physical (Impact), or Physical (other types).
  • Armor gives a -1 Reflex penalty
  • Armor is immobile, if you move, you leave it behind
  • Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate)