Difference between revisions of "Arena Blood (Savage Tide feat)"
Jump to navigation
Jump to search
m |
|||
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
}}{{Savage Tide}} | }}{{Savage Tide}} | ||
− | ==== Arena Blood (General ==== | + | ==== Arena Blood (General) ==== |
The blood of an arena champion flows in your veins, giving | The blood of an arena champion flows in your veins, giving | ||
you a thirst for glory and a drive to succeed. | you a thirst for glory and a drive to succeed. | ||
Line 11: | Line 11: | ||
District: Champions. | District: Champions. | ||
− | Benefit: You get a +2 bonus on Intimidate skill checks | + | Benefit: You get a +2 morale bonus on Intimidate skill checks, grapple checks, sunder attempts, trip attempts, bull rush attempts, and disarm |
− | |||
− | attempts, trip attempts, bull rush attempts, and disarm | ||
attempts. This bonus increases to +4 if you are aware of any noncombatants observing the fight you are participating in. | attempts. This bonus increases to +4 if you are aware of any noncombatants observing the fight you are participating in. |
Latest revision as of 12:50, 13 February 2007
This article is imported from the Hastur wiki. See the import log for details.
Arena Blood (General)
The blood of an arena champion flows in your veins, giving you a thirst for glory and a drive to succeed.
District: Champions.
Benefit: You get a +2 morale bonus on Intimidate skill checks, grapple checks, sunder attempts, trip attempts, bull rush attempts, and disarm attempts. This bonus increases to +4 if you are aware of any noncombatants observing the fight you are participating in.