Difference between revisions of "Area (Action Powers)"

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m (Chi => Mind)
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<noinclude>{{Action Power Templates}}</noinclude>Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
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<noinclude>{{Action Power Templates}}</noinclude>Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Mind checks to decide).
  
 
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.
 
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.

Revision as of 13:22, 17 August 2009

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Templates for Action

Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Mind checks to decide).

If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.