Difference between revisions of "Arcane Trickster (Apath)"

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=== Trap Sense (Ex) ===
 
=== Trap Sense (Ex) ===
 
At 4th level, an arcane trickster gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the arcane trickster reaches 9th level, to +3 when she reaches 13th level, and to +4 when she reaches 16th level. Trap sense bonuses gained from multiple classes stack.
 
At 4th level, an arcane trickster gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the arcane trickster reaches 9th level, to +3 when she reaches 13th level, and to +4 when she reaches 16th level. Trap sense bonuses gained from multiple classes stack.
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=== Impromptu Sneak Attack (Ex) ===
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Beginning at 10th level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to precision damage take no extra damage (though they still lose any Dexterity bonus to AC against the attack).
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At 14th level, an arcane trickster can use this ability twice per day.
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=== Tricky Spells (Su)===
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Starting at 12th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the Still Spell and Silent Spell feats. Spells cast using this ability do not increase in spell level or casting time. She can use this ability 3 times per day at 12th level and one additional time per every three levels thereafter, to a maximum of 5 times per day at 18th level. The arcane trickster decides to use this ability at the time of casting.
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=== Invisible Thief (Su) ===
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At 18th level, an arcane trickster can become invisible, as if under the effects of ''greater invisibility'', as a free action. She can remain invisible for a number of rounds per day equal to half her arcane trickster level. Her caster level for this effect is equal to her level. These rounds need not be consecutive.
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=== Surprise Spells ===
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At 20th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.
  
 
== Table: Arcane Trickster==
 
== Table: Arcane Trickster==

Revision as of 15:20, 31 December 2013

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Unofficial rules compendium

An arcane trickster is a mix of rogue and wizard, the arcane trickster prestige class expressed as an archetype.

Class Information

This is a multiclass archetype.

Primary Class: Wizard.

Secondary Class: Rogue, Arcane Trickster.

The arcane trickster has all the class features of the primary class except as noted here. An arcane trickster cannot multiclass as a either the primary, secondary, or prestige class, or with any of their subclasses, combination classes, or multiclass archetypes.

Alignment: Any.

Class Abilities

This archetype has all normal class abilities, except as noted.

Sneak Attack (Ex)

If an arcane trickster can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The arcane trickster's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the arcane trickster flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every three arcane trickster levels thereafter. Should the arcane trickster score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, unarmed strike, or frostbite)), an arcane trickster can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use an attack that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The arcane trickster must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. An arcane trickster cannot sneak attack while striking a creature with concealment. Sneak attack from several sources stacks.

Trapfinding (Ex)

At 2nd level, an arcane trickster adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). An arcane trickster of 2nd level or higher can use Disable Device to disarm magic traps.

Evasion (Ex)

At 3rd level and higher, an arcane trickster can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the arcane trickster is wearing light armor or no armor. A helpless arcane trickster does not gain the benefit of evasion.

Trap Sense (Ex)

At 4th level, an arcane trickster gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the arcane trickster reaches 9th level, to +3 when she reaches 13th level, and to +4 when she reaches 16th level. Trap sense bonuses gained from multiple classes stack.

Impromptu Sneak Attack (Ex)

Beginning at 10th level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to precision damage take no extra damage (though they still lose any Dexterity bonus to AC against the attack).

At 14th level, an arcane trickster can use this ability twice per day.

Tricky Spells (Su)

Starting at 12th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the Still Spell and Silent Spell feats. Spells cast using this ability do not increase in spell level or casting time. She can use this ability 3 times per day at 12th level and one additional time per every three levels thereafter, to a maximum of 5 times per day at 18th level. The arcane trickster decides to use this ability at the time of casting.

Invisible Thief (Su)

At 18th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day equal to half her arcane trickster level. Her caster level for this effect is equal to her level. These rounds need not be consecutive.

Surprise Spells

At 20th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.

Table: Arcane Trickster

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1 2 3 4 5 6
1st +0 +0 +2 +2 Arcane pool, cantrips, sneak attack 1d6, spell combat, trapfinding 3 1
2nd +1 +0 +3 +3 Spellstrike 4 2
3rd +2 +1 +3 +3 Crafty arcana, sneak attack 2d6 4 3
4th +3 +1 +4 +4 Spell recall 4 3 1
5th +3 +1 +4 +4 Crafty arcana 4 4 2
6th +4 +2 +5 +5 Sneak attack 3d6 5 4 3
7th +5 +2 +5 +5 Crafty arcana, knowledge pool 5 4 3 1
8th +6/+1 +2 +6 +6 Improved spell combat 5 4 4 2
9th +6/+1 +3 +6 +6 Crafty arcana, sneak attack 4d6 5 5 4 3
10th +7/+2 +3 +7 +7 5 5 4 3 1
11th +8/+3 +3 +7 +7 Crafty arcana, improved spell recall 5 5 4 4 2
12th +9/+4 +4 +8 +8 Sneak attack 5d6 5 5 5 4 3
13th +9/+4 +4 +8 +8 Crafty arcana 5 5 5 4 3 1
14th +10/+5 +4 +9 +9 Greater spell combat 5 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Crafty arcana, sneak attack 6d6 5 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Counterstrike 5 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Crafty arcana 5 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Sneak attack 7d6 5 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Crafty arcana, greater spell access 5 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 True magus 5 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Arcane Bond
  • Arcane School