Difference between revisions of "Arcane Avenger (Apath)"

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{{Apath}}
 
{{Apath}}
''The arcane avenger is not really an inquisitor at all - he has borrowed their techniques to fuel his own personal vendetta. Replacing divine inspiration with arcane abilities, the arcane avenger is even more remorseless than an inquisitor, his mission unhampered by any considerations for divine justice. Despite having similar methods and objectives to inquisitors, they often feel betrayed by religion. An arcane avenger might be a failed inquisitor who turned to other sources of power or a student of the arcane motivated by a desperate cause.''
+
The arcane avenger is not really an inquisitor at all—she is an arcanist who has borrowed inquisitor techniques to fuel her own personal vendetta. Replacing divine inspiration with arcane magic, the arcane avenger is even more remorseless than an inquisitor, her mission unhampered by any considerations for divine justice. Despite having similar methods and objectives to inquisitors, they often feel betrayed by religion. An arcane avenger might be a failed inquisitor who turned to other sources of power or a student of the arcane motivated by a desperate cause.
  
== Class Features ==
+
== Class Information ==
This archetype has all normal class features, except as noted.  
+
This is a [http://www.d20pfsrd.com/classes/base-classes/inquisitor inquisitor] archetype.
  
=== Arcane Bond (Ex or Sp) ===
+
'''Publisher
At 1st level, arcane avengers form a powerful bond with an object or a creature. This bond can take one of two forms: a [http://www.d20pfsrd.com/classes/core-classes/wizard/familiar familiar] or a [http://www.d20pfsrd.com/classes/core-classes/wizard#TOC-Arcane-Bond-Ex-or-Sp- bonded object]. A familiar is a magical pet that enhances the arcane avenger's skills and senses and can aid him in magic, while a bonded object is an item a arcane avenger can use to cast additional spells and to serve as a magical item. Once per day, a bonded item allows the arcane avenger to cast any one spell on his spell list (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item. Once a arcane avenger makes this choice, it is permanent and cannot be changed.
+
Trailseeker.
  
Unlike a witch, an arcane avenger does not learn spells from his arcane bond. This replaces domain.
+
'''Hit Die:''' d8.
  
=== Armored Caster ===
+
== Class Features ==
A arcane avenger can cast arcane spells from the inquisitor spell list while wearing light or medium armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an arcane avenger wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcane avenger still incurs the normal arcane spell failure chance for arcane spells received from other classes.
+
This archetype has all normal class features, except as noted.  
  
=== Patron Spells ===  
+
=== Spells ===
An arcane avenger has a [http://www.d20pfsrd.com/classes/base-classes/witch/witch-patrons patron] like that of a witch. At 1st level he must select a patron. This patron is a vague and mysterious force, granting the arcane avenger power for reasons that he might not entirely understand. These forces need not be named, each patron is listed only by its theme. Its actual name is up to the GM and the arcane avenger to decide, and might not even be known.
+
An arcane avenger casts arcane spells drawn from the inquisitor spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an arcane avenger must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an arcane avenger’s spell is 10 + the spell level + the arcane avenger’s Charisma modifier.
  
Each patron has a list of patron spells, these spells are added to the arcane avenger's spell list. The first spell of each level the arcane avenger learns must be the patron spell for that level.
+
Like other spellcasters, an arcane avenger can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Inquisitor. In addition, she receives bonus spells per day if she has a high Charisma score. Like an inquisitor, she can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.
  
At 2nd level, and every three levels thereafter, an arcane avenger's patron adds new spells to the arcane avenger's list of spells known and to his spell list if the spell is not normally an inquisitor spell. The spells gained depend upon the patron chosen. Note that the rate an arcane avenger receives patron spells differs from that of a witch, and he never receives spells of 7th or higher level.
+
This modifies the inquisitor's spells ability.
  
All the arcane avenger's inquisitor spells that refer to a patron deity are instead related to this patron.
+
=== Arcane Bond (Ex or Sp) ===
 +
At 1st level, arcane avengers form a powerful bond with an object or a creature. This bond can take one of two forms: a [http://www.d20pfsrd.com/classes/core-classes/wizard/familiar familiar] or a [http://www.d20pfsrd.com/classes/core-classes/wizard#TOC-Arcane-Bond-Ex-or-Sp- bonded object], as the wizard's arcane bond class feature. A familiar is a magical pet that enhances the arcane avenger's skills and senses and can aid her in magic, while a bonded object is an item a arcane avenger can use to cast additional spells and to serve as a magical item. Once per day, a bonded item allows the arcane avenger to cast any one spell on her spell list (unlike a wizard’s bonded item, which only allows her to cast any one spell in her spellbook). This ability does not allow the inquisitor to have both a familiar and a bonded item. Once a arcane avenger makes this choice, it is permanent and cannot be changed.
 +
This replaces monster lore and cunning initiative.
  
=== Spells ===
+
=== Armored Caster ===  
An arcane avenger is an arcane spellcaster, and would normally suffer from arcane spell failure when casting spells in armor or while using a shield, but see the armored caster ability above. He needs to rest 8 hours before preparing spells, but can do so at any time of day. Unlike a normal inquisitor, he is not subject to divine censure of any kind. An arcane avenger can ignore any divine focus component noted for his spells. This is a modification to the inquisitor's spells ability.
+
A arcane avenger can cast arcane spells from the inquisitor spell list while wearing light or medium armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an arcane avenger wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcane avenger still incurs the normal arcane spell failure chance for arcane spells received from other classes.
  
=== Spell List ===
+
=== Patron Spells ===  
Remove the following spells from the arcane avenger's spell list:
+
An arcane avenger has a [http://www.d20pfsrd.com/classes/base-classes/witch/witch-patrons patron like that of a witch]. At 1st level she must select a patron. This patron is a vague and mysterious force, granting the arcane avenger power for reasons that she might not entirely understand. These forces need not be named, each patron is listed only by its theme. Its actual name is up to the GM and the arcane avenger to decide, and might not even be known.
 
+
All the arcane avenger's inquisitor spells that refer to a patron deity are instead related to this patron.  
1st level -
 
''cure light wounds'',
 
''inflict light wounds''.
 
 
 
2nd level -
 
''cure moderate wounds'',
 
''inflict moderate wounds'',
 
''lesser restoration'',
 
''remove paralysis'',
 
''sacred bond''.
 
 
 
3rd level -
 
''cure serious wounds'',
 
''inflict serious wounds'',
 
''remove disease''.
 
  
4th level -
+
Each patron has a list of patron spells, these spells are added to the arcane avenger's spell list. The first spell of each level the arcane avenger selects as a known spell must be the patron spell for that spell level.
''cure critical wounds'',
+
Note that the rate an arcane avenger receives patron spells differs from that of a witch, and she never receives spells of 7th or higher level, these spells are not on the arcane avenger's spell list.
''inflict critical wounds''.
 
  
5th level -
+
This replaces domains/inquisitions.
''atonement''.
 
 
6th level -
 
''heal''.
 
  
Certain patrons might restore some or all of these spells to the arcane avenger's spell list.
+
== Table: Arcane Avenger ==
 +
{|class="wikitable"
 +
| rowspan=2 valign=bottom |''' Level'''|| rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''|| rowspan=2 valign=bottom |''' Fort <br>Save'''|| rowspan=2 valign=bottom |''' Ref <br>Save'''|| rowspan=2 valign=bottom |''' Will <br>Save'''|| rowspan=2 valign=bottom |''' Special'''||colspan=6 align=center|'''Spells per Day'''
 +
|-
 +
||1st|||2nd|||3rd|||4th|||5th|||6th
 +
|-
 +
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Arcane bond, judgment 1/day, orisons, stern gaze ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Detect alignment, track, patron spell (level 1) ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Solo tactics, teamwork feat ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Judgment 2/day ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Bane, discern lies, patron spell (level 2) ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Teamwork feat ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Judgment 3/day ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Second judgment, patron spell (level 3) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Teamwork feat ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Judgment 4/day ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Stalwart, patron spell (level 4) ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Greater bane, teamwork feat ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Judgment 5/day ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| —
 +
|-
 +
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Exploit weakness, patron spell (level 5) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| —
 +
|-
 +
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Teamwork feat ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| —
 +
|-
 +
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Judgment 6/day, third judgment ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1
 +
|-
 +
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Slayer, patron spell (level 6) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2
 +
|-
 +
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Teamwork feat ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3
 +
|-
 +
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Judgment 7/day ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4
 +
|-
 +
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| True judgment ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5
 +
|}
  
 
== Ex Inquisitors ==
 
== Ex Inquisitors ==
At the gamemaster's option, an inquisitor that has fallen out of grace with his religion can turn into an arcane avenger. This does not apply to an inquisitor that has fallen out of favor with his church - those become [http://www.d20pfsrd.com/classes/base-classes/inquisitor/archetypes/paizo---inquisitor-archetypes/heretic heretics] - but to one who has broken the tenets of his religion and refused to ''atone'', abandoning his religious patron without converting to another faith.
+
At the gamemaster's option, an inquisitor that has fallen out of grace with her religion can turn into an arcane avenger.
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
* Spells
 
* Spells
 
* Domain
 
* Domain
 +
* Monster Lore
 +
* Cunning Initiative
  
 
Despite both modifying spells, the [[Arcane_Avenger_(Apath)|arcane avenger]] and [[Learned_Inquisitor_(Apath)|learned inquisitor]] archetypes can be combined.
 
Despite both modifying spells, the [[Arcane_Avenger_(Apath)|arcane avenger]] and [[Learned_Inquisitor_(Apath)|learned inquisitor]] archetypes can be combined.
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 09:28, 12 February 2018

ApathApath Logo
Unofficial rules compendium

The arcane avenger is not really an inquisitor at all—she is an arcanist who has borrowed inquisitor techniques to fuel her own personal vendetta. Replacing divine inspiration with arcane magic, the arcane avenger is even more remorseless than an inquisitor, her mission unhampered by any considerations for divine justice. Despite having similar methods and objectives to inquisitors, they often feel betrayed by religion. An arcane avenger might be a failed inquisitor who turned to other sources of power or a student of the arcane motivated by a desperate cause.

Class Information

This is a inquisitor archetype.

Publisher Trailseeker.

Hit Die: d8.

Class Features

This archetype has all normal class features, except as noted.

Spells

An arcane avenger casts arcane spells drawn from the inquisitor spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an arcane avenger must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an arcane avenger’s spell is 10 + the spell level + the arcane avenger’s Charisma modifier.

Like other spellcasters, an arcane avenger can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Inquisitor. In addition, she receives bonus spells per day if she has a high Charisma score. Like an inquisitor, she can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.

This modifies the inquisitor's spells ability.

Arcane Bond (Ex or Sp)

At 1st level, arcane avengers form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object, as the wizard's arcane bond class feature. A familiar is a magical pet that enhances the arcane avenger's skills and senses and can aid her in magic, while a bonded object is an item a arcane avenger can use to cast additional spells and to serve as a magical item. Once per day, a bonded item allows the arcane avenger to cast any one spell on her spell list (unlike a wizard’s bonded item, which only allows her to cast any one spell in her spellbook). This ability does not allow the inquisitor to have both a familiar and a bonded item. Once a arcane avenger makes this choice, it is permanent and cannot be changed. This replaces monster lore and cunning initiative.

Armored Caster

A arcane avenger can cast arcane spells from the inquisitor spell list while wearing light or medium armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an arcane avenger wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcane avenger still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Patron Spells

An arcane avenger has a patron like that of a witch. At 1st level she must select a patron. This patron is a vague and mysterious force, granting the arcane avenger power for reasons that she might not entirely understand. These forces need not be named, each patron is listed only by its theme. Its actual name is up to the GM and the arcane avenger to decide, and might not even be known. All the arcane avenger's inquisitor spells that refer to a patron deity are instead related to this patron.

Each patron has a list of patron spells, these spells are added to the arcane avenger's spell list. The first spell of each level the arcane avenger selects as a known spell must be the patron spell for that spell level. Note that the rate an arcane avenger receives patron spells differs from that of a witch, and she never receives spells of 7th or higher level, these spells are not on the arcane avenger's spell list.

This replaces domains/inquisitions.

Table: Arcane Avenger

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Arcane bond, judgment 1/day, orisons, stern gaze 1
2nd +1 +3 +0 +3 Detect alignment, track, patron spell (level 1) 2
3rd +2 +3 +1 +3 Solo tactics, teamwork feat 3
4th +3 +4 +1 +4 Judgment 2/day 3 1
5th +3 +4 +1 +4 Bane, discern lies, patron spell (level 2) 4 2
6th +4 +5 +2 +5 Teamwork feat 4 3
7th +5 +5 +2 +5 Judgment 3/day 4 3 1
8th +6/+1 +6 +2 +6 Second judgment, patron spell (level 3) 4 4 2
9th +6/+1 +6 +3 +6 Teamwork feat 5 4 3
10th +7/+2 +7 +3 +7 Judgment 4/day 5 4 3 1
11th +8/+3 +7 +3 +7 Stalwart, patron spell (level 4) 5 4 4 2
12th +9/+4 +8 +4 +8 Greater bane, teamwork feat 5 5 4 3
13th +9/+4 +8 +4 +8 Judgment 5/day 5 5 4 3 1
14th +10/+5 +9 +4 +9 Exploit weakness, patron spell (level 5) 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Teamwork feat 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Judgment 6/day, third judgment 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Slayer, patron spell (level 6) 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Teamwork feat 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Judgment 7/day 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 True judgment 5 5 5 5 5 5

Ex Inquisitors

At the gamemaster's option, an inquisitor that has fallen out of grace with her religion can turn into an arcane avenger.

Summary of Changed Class Abilities

  • Spells
  • Domain
  • Monster Lore
  • Cunning Initiative

Despite both modifying spells, the arcane avenger and learned inquisitor archetypes can be combined.

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