Difference between revisions of "Animal Tamer (Apath)"

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Revision as of 10:11, 17 July 2015

ApathApath Logo
Unofficial rules compendium

An animal trainer has one particular animal trained to perform tricks and amuse, but the performing pet can switch into a feral terror at a word. A bard can take this archetype along with animal speaker.

Class Information

This is a bard and skald archetype.

Hit Die: d8.

Class Abilities

This archetype has all normal class abilities, except as noted.

Tame Animal

Select either either an animal companion as a druid of their bard level or a familiar as a wizard of their bard level. The animal trainer cannot apply the Improved Familiar feat to a familiar gained from this ability. This replaces bardic knowledge and lore master.

Animal Performance

At level 2, the animal tamer must select either percussion or wind for their versatile performance ability and earns twice as much as normal from Perform checks when the tame animal is part of the act.

Table: Bard Animal Tamer

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, tame animal 1
2nd +1 +0 +3 +3 Animal performance, versatile performance, well-versed 2
3rd +2 +1 +3 +3 Inspire competence +2 3
4th +3 +1 +4 +4 3 1
5th +3 +1 +4 +4 Inspire courage +2 4 2
6th +4 +2 +5 +5 Suggestion, versatile performance 4 3
7th +5 +2 +5 +5 Inspire competence +3 4 3 1
8th +6/+1 +2 +6 +6 Dirge of doom 4 4 2
9th +6/+1 +3 +6 +6 Inspire greatness 5 4 3
10th +7/+2 +3 +7 +7 Jack-of-all-trades (class skills), versatile performance 5 4 3 1
11th +8/+3 +3 +7 +7 Inspire competence +4, inspire courage +3 5 4 4 2
12th +9/+4 +4 +8 +8 Soothing performance 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +4 +9 +9 Frightening tune, versatile performance 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Inspire competence +5, inspire heroics 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Jack-of-all-trades (class skills) 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Inspire courage +4 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Mass suggestion, versatile performance 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Inspire competence +6, jack-of-all-trades (take 10) 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Deadly performance 5 5 5 5 5 5

Table: Skald Animal Tamer

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Cantrips, inspired rage (+2 Str/Con), raging song, Scribe Scroll, tame animal 1
2nd +1 +3 +0 +3 Animal performance, versatile performance, well-versed 2
3rd +2 +3 +1 +3 Rage power, song of marching 3
4th +3 +4 +1 +4 Inspired rage, uncanny dodge 3 1
5th +3 +4 +1 +4 Spell kenning 1/day 4 2
6th +4 +5 +2 +5 Rage power, song of strength 4 3
7th +5 +5 +2 +5 Versatile performance 4 3 1
8th +6/ +1 +6 +2 +6 Improved uncanny dodge, inspired rage (+4 Str/Con) 4 4 2
9th +6/ +1 +6 +3 +6 Rage power, DR 1/— 5 4 3
10th +7/ +2 +7 +3 +7 Dirge of doom 5 4 3 1
11th +8/ +3 +7 +3 +7 Spell kenning 2/day 5 4 4 2
12th +9/ +4 +8 +4 +8 Inspired rage, rage power, versatile performance 5 5 4 3
13th +9/ +4 +8 +4 +8 5 5 4 3 1
14th +10/ +5 +9 +4 +9 DR 2/—, song of the fallen 5 5 4 4 2
15th +11/ +6/ +1 +9 +5 +9 Rage power 5 5 5 4 3
16th +12/ +7/ +2 +10 +5 +10 Inspired rage (+6 Str/Con) 5 5 5 4 3 1
17th +12/ +7/ +2 +10 +5 +10 Spell kenning 3/day, versatile performance 5 5 5 4 4 2
18th +13/ +8/ +3 +11 +6 +11 Rage power 5 5 5 5 4 3
19th +14/ +9/ +4 +11 +6 +11 DR 3/— 5 5 5 5 5 4
20th +15/ +10/ +5 +12 +6 +12 Inspired rage, master skald 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Bardic Knowledge
  • Lore Master
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