Difference between revisions of "Animal Tamer (Apath)"

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m (→‎Class Abilities: == Class Information == This is a [http://www.d20pfsrd.com/classes/core-classes/bard bard] archetype '''Hit Die:''' d8.)
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{{Apath}}
 
{{Apath}}
 
''An animal trainer has one particular animal trained to perform tricks and amuse. This archetype can be taken along with [http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/animal-speaker animal speaker].''
 
''An animal trainer has one particular animal trained to perform tricks and amuse. This archetype can be taken along with [http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/animal-speaker animal speaker].''
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== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/core-classes/bard bard] archetype
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'''Hit Die:''' d8.
  
 
== Class Abilities ==
 
== Class Abilities ==

Revision as of 14:37, 30 September 2014

ApathApath Logo
Unofficial rules compendium

An animal trainer has one particular animal trained to perform tricks and amuse. This archetype can be taken along with animal speaker.

Class Information

This is a bard archetype

Hit Die: d8.

Class Abilities

This archetype has all normal class abilities, except as noted.

Tame Animal

Select either either an animal companion as a druid of their bard level or a familiar as a wizard of their bard level. This replaces bardic knowledge and jack of all trades.

Animal Performance

At level 2, the animal tamer must select either percussion or wind for their versatile performance ability and earns twice as much as normal from Perform checks when the tame animal is part of the act.

Table: Animal Tamer

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, tame animal 1
2nd +1 +0 +3 +3 Animal performance, versatile performance, well-versed 2
3rd +2 +1 +3 +3 Inspire competence +2 3
4th +3 +1 +4 +4 3 1
5th +3 +1 +4 +4 Inspire courage +2, lore master 1/day 4 2
6th +4 +2 +5 +5 Suggestion, versatile performance 4 3
7th +5 +2 +5 +5 Inspire competence +3 4 3 1
8th +6/+1 +2 +6 +6 Dirge of doom 4 4 2
9th +6/+1 +3 +6 +6 Inspire greatness 5 4 3
10th +7/+2 +3 +7 +7 Versatile performance 5 4 3 1
11th +8/+3 +3 +7 +7 Inspire competence +4, inspire courage +3, lore master 2/day 5 4 4 2
12th +9/+4 +4 +8 +8 Soothing performance 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +4 +9 +9 Frightening tune, versatile performance 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Inspire competence +5, inspire heroics 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Inspire courage +4, lore master 3/day 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Mass suggestion, versatile performance 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Inspire competence +6 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Deadly performance 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Bardic knowledge
  • Jack of all trades
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