Animal Powers (FiD)

From Action
Jump to navigation Jump to search
Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Animals are an important part of mystic experience. You will often have a particular animal, and your relation to other animals is colored by the totem. Wolf totem is respected and feared by other animals, sheep totem is liked and regarded as harmless, and so on.

Animal attacks create phantom animal features such as teeth, claws, antlers, or horns to attack with. You can do things like grab, tackle, or knock back.

Animal Power Effects

Action Free Equipment Willpower Trauma
Attune Perceive
You can detect animals and animal powers. Animal spirits exist with all kinds of weird powers, often reminiscent of tribal society myths. Animals with powers are tied to that power, not animal.
Dismiss
You can force animals that are native to another plane of existence to return to that plane, or to end the operation of an animal power.
Summon
You can summon animals. This is generally an unwilling servant unless they are of your totem. A summoned animal will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
Gate
You can create a portal that allows travel to and from the animal spirit realm.
Command Communicate
You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.
Translate
You and allies can communicate with animals. When commanded by you, animals act as if trained to perform what you are ordering them to do.
Authority
You can give commands to animals, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Enslave
You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Mask
You can give yourself or your outfit cosmetic animal traits. This can mask your identity or create fabulous outfits.
Shapechange
You assume the form of an animal or human-animal hybrid. Add and subtract 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Transform
You can shapechange a willing or helpless creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Wild Hunt
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Ride
You can ride any animal capable of carrying you and all animal-powered vehicles, even if the animal is not trained.
Fine Local Control
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Manipulate
Allows you to assume control of an animals body like a string puppet. If the animal trusts you, this control is very fine indeed, allowing that animal to do what is normally beyond its intelligence.
Surge
Your power manifests like a storm of fangs, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.
Hunt Track
You can track by scent, similar to a well-trained tracking dog.
Fine Ranged Attack
You can use your power to attack, similar in effect to a fine and potent rifle.
Area attack
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Reconnaissance
You can assume the appearance of an animal of about your size, effective concealment in environments where animals are common.
Maneuver
You can use the movement capabilities of animals, to climb like an animal, move through herds or packs of animals, and even move through the bodies of animals. You could hide inside a large animal or hide a small animal inside your own body.
Travel
You can bring allies along when you use Reconnaissance and Maneuver.
Transport
You and allies can teleport from one animal den to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Skirmish Attack
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Fine Skirmish Attack
Same as Skirmish Attack, except the weapon is fine and potent.
Obstruction
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Flurry
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You can identify animals and objects relating to animals.
Research
You know the powers and abilities of something you analyze.
Hindsight
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
Omniscience
You research every animal in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Detect
You can sense know is there; you can perceive as if you were at that animal. A dog's perception focuses on scent, a cat's on hearing and the ability see motion even in the dark, and so on.
Scry
Choose a location or creature. You gain a sensor at the nearest animal, which is often close enough to perceive the target.
Omnipresence
You perceive from all animals at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Communicate
You can communicate with animals, allowing you to use the sway action normally on them.
Translate
You and allies can communicate with animals. You can also influence folk to be lustful and competitive.
Mesmerize
You can post suggestions in the mind of an animal, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Inculcate
You change the personality and motivations of animals. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Handle
You work with animal products like leather, bone, teeth, sinew, and horn as if you had the appropriate tools and protective devices. Items you work with can have small parts made of other materials, such as metal eyelets or synthetic thread.
Shape
You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.
Create
You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Fabricate
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Jimmy
You can jimmy organic materials either made of animal products, or that animals could reasonably destroy. Noisy and leaves a twisted object in place. Can attack in melee.
Smash
You can imitate the effect of accelerated bacteria, fungi, and insects like woodworms. Still slow but powerful. Works as a fine potent sledgehammer in combat.
Disintegrate
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Obliterate
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.