Difference between revisions of "Animal Powers (FiD)"

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Animal attacks create phantom animal features such as teeth, claws, antlers, or horns to attack with. You can do things like grab, tackle, or knock back.
 
Animal attacks create phantom animal features such as teeth, claws, antlers, or horns to attack with. You can do things like grab, tackle, or knock back.
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Animal spirits exist with all kinds of weird powers, often reminiscent of tribal society myths. Animals with powers are tied to that power, not animal.
  
 
=== Animal Power Effects ===
 
=== Animal Power Effects ===
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|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 13 Stress
 
|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 13 Stress
 
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|-
|align="left" valign="top" | '''Attune'''
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|align="left" valign="top" | '''Attune'''
|valign="top"| '''Perceive''' <br> You can detect animals and animal powers. Animal spirits exist with all kinds of weird powers, often reminiscent of tribal society myths. Animals with powers are tied to that power, not animal.  
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|valign="top"| '''Perceive''' <br> You can detect animals and animal powers.  
 
|valign="top"| '''Dismiss''' <br> You can force animals that are native to another plane of existence to return to that plane, or to end the operation of an animal power.  
 
|valign="top"| '''Dismiss''' <br> You can force animals that are native to another plane of existence to return to that plane, or to end the operation of an animal power.  
 
|valign="top"| '''Summon''' <br> You can summon animals. This is generally an unwilling servant unless they are of your totem. A summoned animal will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.   
 
|valign="top"| '''Summon''' <br> You can summon animals. This is generally an unwilling servant unless they are of your totem. A summoned animal will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.   
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|align="left" valign="top" | '''Command'''
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|align="left" valign="top" | '''Command'''  
|valign="top"| '''Communicate''' <br> You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Beast Command'''   <br> You can speak to animals, allowing you to use the command action normally on them. You cannot understand them using only this power.
|valign="top"| '''Translate''' <br> You and allies can communicate with animals. When commanded by you, animals act as if trained to perform what you are ordering them to do.  
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|valign="top"| '''Beast Master'''     <br> You and allies can communicate with animals. When commanded by you, animals act as if trained to perform what you are ordering them to do.  
|valign="top"| '''Authority''' <br> You can give commands to animals, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Animal Authority''' <br> You can give commands to animals, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
|valign="top"| '''Enslave ''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Enslave Animals''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
 
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|align="left" valign="top" | '''Consort'''
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|align="left" valign="top" | '''Consort'''  
|valign="top"| '''Mask''' <br> You can give yourself or your outfit cosmetic animal traits. This can mask your identity or create fabulous outfits.  
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|valign="top"| '''Animal Mask'''           <br> You can give yourself or your outfit cosmetic animal traits. This can mask your identity or create a fabulous look.  
|valign="top"| '''Shapechange''' <br> You assume the form of an animal or human-animal hybrid. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
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|valign="top"| '''Animal Shape'''         <br> You assume the form of an animal or human-animal hybrid. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
|valign="top"| '''Transform''' <br> You can shapechange a willing or helpless creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Animal Transformation''' <br> You can use Animal Shape on a willing or helpless creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
|valign="top"| '''Wild Hunt''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Wild Hunt'''             <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
 
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|align="left" valign="top" | '''Finesse'''
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|align="left" valign="top" | '''Finesse'''  
|valign="top"| '''Ride''' <br> You can ride any animal capable of carrying you and all animal-powered vehicles, even if the animal is not trained.
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|valign="top"| '''Ride'''               <br> You can ride any animal capable of carrying you and all animal-powered vehicles, even if the animal is not trained.
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Fine Animal Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
|valign="top"| '''Manipulate''' <br> Allows you to assume control of an animals body like a string puppet. If the animal trusts you, this control is very fine indeed, allowing that animal to do what is normally beyond its intelligence.
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|valign="top"| '''Control Animal'''     <br> Allows you to assume control of an animals body like a string puppet. If the animal trusts you, this control is very fine indeed, allowing that animal to do what is normally beyond its intelligence.
|valign="top"| '''Surge''' <br> Your power manifests like a storm of fangs, suppressing the effect of multiple opponents and acting as a fine potent weapon.
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|valign="top"| '''Storm of Fangs'''     <br> Your power manifests like a storm of fangs, suppressing the effect of multiple opponents and acting as a fine potent weapon.
 
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|align="left" valign="top" | '''Hunt'''
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|align="left" valign="top" | '''Hunt'''  
|valign="top"| '''Track''' <br> You can track by scent, similar to a well-trained tracking dog.
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|valign="top"| '''Scent'''       <br> You can track by scent, similar to a well-trained tracking dog.
|valign="top"| '''Fine Ranged Attack''' <br> You can use your power to attack, similar in effect to a fine and potent rifle.
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|valign="top"| '''Fine Pounce''' <br> You can use your power to attack at range, similar in effect to a fine and potent rifle. This can be phantom animals attacking or flying claws and teeth.
|valign="top"| '''Area attack''' <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|valign="top"| '''Pack Pounce''' <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
|valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
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|valign="top"| '''Animal Army''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
|-
 
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|align="left" valign="top" | '''Prowl'''
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|align="left" valign="top" | '''Prowl'''
|valign="top"| '''Reconnaissance''' <br> You can assume the appearance of an animal of about your size, effective concealment in environments where animals are common.
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|valign="top"| '''Camouflage'''   <br> You assume the camouflage pattern of an animal, effective concealment in environments where any animal could hide.
|valign="top"| '''Maneuver''' <br> You can use the movement capabilities of animals, to climb like an animal, move through herds or packs of animals, and even move through the bodies of animals. You could hide inside a large animal or hide a small animal inside your own body.  
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|valign="top"| '''Beast Stride''' <br> You can use the movement capabilities of animals, to climb like an animal, and move through herds or packs of animals.  
|valign="top"| '''Travel''' <br> You can bring allies along when you use Reconnaissance and Maneuver.
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|valign="top"| '''Pack Prowl'''   <br> You can bring allies along when you use Camouflage and Beast Stride.
|valign="top"| '''Transport''' <br> You and allies can teleport from one animal den to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Roaming'''     <br> You and allies can teleport from one animal den to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
 
|-
 
|-
|align="left" valign="top" | '''Skirmish'''
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|align="left" valign="top" | '''Skirmish'''
|valign="top"| '''Skirmish Attack''' <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Ravage'''       <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
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|valign="top"| '''Potent Ravage''' <br> Same as Ravage, except the attack is fine and potent.
|valign="top"| '''Obstruction''' <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Pack Attack'''   <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.
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|valign="top"| '''Onslaught'''     <br> Your power strikes out in all directions, attacking all enemies in a wide area.  
 
|-
 
|-
|align="left" valign="top" | '''Study'''
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|align="left" valign="top" | '''Study'''
|valign="top"| '''Analyze''' <br> You can identify animals and objects relating to animals.  
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|valign="top"| '''Animal Analyze''' <br> You can identify animals and objects relating to animals.  
|valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Animal Lore'''   <br> You know the powers and abilities of something you analyze with Animal Analyze.
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|valign="top"| '''Pedigree'''       <br> You can read the past events of an animal or animal product. This includes previous owners and how the object has been moved around as well as significant scenes.
|valign="top"| '''Omniscience''' <br> You research every animal in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''Omniscience'''   <br> You research every animal in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
 
|-
 
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|align="left" valign="top" | '''Survey'''
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|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Detect''' <br> You can sense know is there; you can perceive as if you were at that animal. A dog's perception focuses on scent, a cat's on hearing and the ability see motion even in the dark, and so on.
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|valign="top"| '''Sense Animal''      <br> You can sense animals and animal remains at a distance. You can gain the senses of a chosen animal.
|valign="top"| '''Scry''' <br>  Choose a location or creature. You gain a sensor at the nearest animal, which is often close enough to perceive the target.
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|valign="top"| '''Beast Perception''' <br> You can tap into the perception of an animal you know is there and perceive as if you were at that animal. A dog's perception focuses on scent, a cat's on hearing and the ability see motion even in the dark, and so on.
|valign="top"| '''Omnipresence''' <br> You perceive from all animals at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Pet Perception'''   <br>  Choose a location or creature. You gain a sensor at the nearest animal, which is often close enough to perceive the target, especially if the target has an animal pet.
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|valign="top"| '''Wild Sense'''       <br> You perceive from all animals at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
 
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|align="left" valign="top" | '''Sway'''
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|align="left" valign="top" | '''Sway'''  
|valign="top"| '''Communicate''' <br> You can communicate with animals, allowing you to use the sway action normally on them.  
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|valign="top"| '''Read Animal'''   <br> You can read animal communication, which allows you to understand their motives and what they are about to do and to avoid provoking them.  
|valign="top"| '''Translate''' <br> You and allies can communicate with animals. You can also influence folk to be lustful and competitive.
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|valign="top"| '''Animal Tunges''' <br> You and allies can communicate with animals. You can also influence folk to be lustful and competitive.
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of an animal, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.  
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|valign="top"| '''Program Animal''' <br> You can post suggestions in the mind of an animal, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.  
|valign="top"| '''Inculcate'''   <br> You change the personality and motivations of animals. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
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|valign="top"| '''Domesticate'''   <br> You change the personality and motivations of animals. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
 
|-
 
|-
|align="left" valign="top" | '''Tinker'''
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|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Handle''' <br> You work with animal products like leather, bone, teeth, sinew, and horn as if you had the appropriate tools and protective devices. Items you work with can have small parts made of other materials, such as metal eyelets or synthetic thread.
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|valign="top"| '''Animal Crafts'''   <br> You work with animal products like leather, bone, teeth, sinew, and horn as if you had the appropriate tools and protective devices. Items you work with can have small parts made of other materials, such as metal eyelets or synthetic thread.
|valign="top"| '''Shape''' <br> You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
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|valign="top"| '''Animal Shaping'''   <br> You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
|valign="top"| '''Create''' <br> You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Beastcraft'''       <br> You can create objects made from animal parts out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items.
|valign="top"| '''Fabricate'''   <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Wild Fabrication''' <br> Similar to Beastcraft, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
|-
 
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|align="left" valign="top" | '''Wreck'''
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|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Jimmy''' <br> You can jimmy organic materials either made of animal products, or that animals could reasonably destroy. Noisy and leaves a twisted object in place. Can attack in melee.
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|valign="top"| '''Mangle'''     <br> You can jimmy organic materials either made of animal products, or that animals could reasonably destroy. Noisy and leaves a twisted object in place. Can be used to attack in melee.
|valign="top"| '''Smash''' <br> You can imitate the effect of accelerated bacteria, fungi, and insects like woodworms. Still slow but powerful. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Decompose''' <br> You can apply the effect of reducers like bacteria and insects like woodworms. Still slow but powerful. Works as a fine potent sledgehammer in combat.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
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|valign="top"| '''Wildwarp'''   <br> Similar to Mangle, but destroyed targets silently disappear or are reduced to a fine dust.
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.
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|valign="top"| '''Obliterate''' <br> Similar to Mangle, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.  
 
|}
 
|}

Revision as of 20:40, 23 February 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Animals are an important part of mystic experience.

The entire domain of living creatures is governed by the animal power. Humans and other social folk are a special case, governed by Mind instead, and plants are not animals, but other than that, all natural creatures are considered animals.

You will often have a particular animal, and your relation to other animals is colored by the totem. Wolf totem is respected and feared by other animals, sheep totem is liked and regarded as harmless, and so on.

Animal attacks create phantom animal features such as teeth, claws, antlers, or horns to attack with. You can do things like grab, tackle, or knock back.

Animal spirits exist with all kinds of weird powers, often reminiscent of tribal society myths. Animals with powers are tied to that power, not animal.

Animal Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Perceive
You can detect animals and animal powers.
Dismiss
You can force animals that are native to another plane of existence to return to that plane, or to end the operation of an animal power.
Summon
You can summon animals. This is generally an unwilling servant unless they are of your totem. A summoned animal will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
Gate
You can create a portal that allows travel to and from the animal spirit realm.
Command Beast Command
You can speak to animals, allowing you to use the command action normally on them. You cannot understand them using only this power.
Beast Master
You and allies can communicate with animals. When commanded by you, animals act as if trained to perform what you are ordering them to do.
Animal Authority
You can give commands to animals, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Enslave Animals
You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Animal Mask
You can give yourself or your outfit cosmetic animal traits. This can mask your identity or create a fabulous look.
Animal Shape
You assume the form of an animal or human-animal hybrid. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Animal Transformation
You can use Animal Shape on a willing or helpless creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Wild Hunt
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Ride
You can ride any animal capable of carrying you and all animal-powered vehicles, even if the animal is not trained.
Fine Animal Control
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Control Animal
Allows you to assume control of an animals body like a string puppet. If the animal trusts you, this control is very fine indeed, allowing that animal to do what is normally beyond its intelligence.
Storm of Fangs
Your power manifests like a storm of fangs, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Scent
You can track by scent, similar to a well-trained tracking dog.
Fine Pounce
You can use your power to attack at range, similar in effect to a fine and potent rifle. This can be phantom animals attacking or flying claws and teeth.
Pack Pounce
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Animal Army
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Camouflage
You assume the camouflage pattern of an animal, effective concealment in environments where any animal could hide.
Beast Stride
You can use the movement capabilities of animals, to climb like an animal, and move through herds or packs of animals.
Pack Prowl
You can bring allies along when you use Camouflage and Beast Stride.
Roaming
You and allies can teleport from one animal den to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Ravage
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Potent Ravage
Same as Ravage, except the attack is fine and potent.
Pack Attack
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Onslaught
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Animal Analyze
You can identify animals and objects relating to animals.
Animal Lore
You know the powers and abilities of something you analyze with Animal Analyze.
Pedigree
You can read the past events of an animal or animal product. This includes previous owners and how the object has been moved around as well as significant scenes.
Omniscience
You research every animal in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey 'Sense Animal
You can sense animals and animal remains at a distance. You can gain the senses of a chosen animal.
Beast Perception
You can tap into the perception of an animal you know is there and perceive as if you were at that animal. A dog's perception focuses on scent, a cat's on hearing and the ability see motion even in the dark, and so on.
Pet Perception
Choose a location or creature. You gain a sensor at the nearest animal, which is often close enough to perceive the target, especially if the target has an animal pet.
Wild Sense
You perceive from all animals at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Read Animal
You can read animal communication, which allows you to understand their motives and what they are about to do and to avoid provoking them.
Animal Tunges
You and allies can communicate with animals. You can also influence folk to be lustful and competitive.
Program Animal
You can post suggestions in the mind of an animal, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Domesticate
You change the personality and motivations of animals. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Animal Crafts
You work with animal products like leather, bone, teeth, sinew, and horn as if you had the appropriate tools and protective devices. Items you work with can have small parts made of other materials, such as metal eyelets or synthetic thread.
Animal Shaping
You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.
Beastcraft
You can create objects made from animal parts out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items.
Wild Fabrication
Similar to Beastcraft, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Mangle
You can jimmy organic materials either made of animal products, or that animals could reasonably destroy. Noisy and leaves a twisted object in place. Can be used to attack in melee.
Decompose
You can apply the effect of reducers like bacteria and insects like woodworms. Still slow but powerful. Works as a fine potent sledgehammer in combat.
Wildwarp
Similar to Mangle, but destroyed targets silently disappear or are reduced to a fine dust.
Obliterate
Similar to Mangle, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.