Alternate Skill Bonuses (Apath)

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Unofficial rules compendium
Skill Normal Key Ability or Subskill Alternate Key Ability
Acrobatics Dex Str
Appraise Int Wis
Bluff Cha Wis
Climb Str Dex
Craft Int Dex
Blacksmith Str
Fermenting, painting Wis
Diplomacy Cha Wis
Disable Device Dex Int
Disguise Cha Wis
Escape Artist Dex Str
Fly Dex Str
Handle Animal Cha Wis
Heal Wis Int
Intimidate Cha Str
Knowledge Int Wis
Linguistics Int Wis
Perception Wis Int
Perform Cha Wis
Comedy, dance, string Dex
Percussion, oratory, wind, sing Str
Profession Wis Int
Courtesan, gambler, innkeeper Cha
Farmer, miner, soldier, woodcutter Str
Ride Dex Cha
Sense Motive Wis Int
Sleight of Hand Dex Cha
Spellcraft Int Wis
Stealth Dex Wis
Survival Wis Str
Swim Str Wis
Use Magic Device Cha Int
  1. You can never add the same ability score to a particular skill twice. This limits the combinations with effects like the Intimidating Prowess feat.
  2. A skill that has a primary key attribute that is Strength or Dexterity suffers from armor check penalties, even if used with another attribute as an alternate key ability. The secondary key attribute does not affect armor check penalties at all.
  3. Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.