Alienist (Apath)

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Unofficial rules compendium

A alienist reaches beyond the extradimensional realms where normal summoners find their servants, into realms of unfathomable darkness and insanity. In this space beyond reason live creatures and disembodied intelligences so alien that no sane mind can perceive them. These ancient existences have unimaginable power and understanding, and by throwing his mind at their mercy, the alienist learns to draw on this power and infuse it into the world.

Class Information

This is a summoner archetype

Hit Die: d8.

Class Features

The alienist has all the summoner's class features, except as described here.

Alien Edolon

An alienist summoner always has an alien eidolon.

Unchained Eidolons

A native eidolons is never an extraplanar creature and must be selected among creatures that live naturally in the material plane. Exactly which creatures do so depend on the game world. The following subtypes of eidolon are almost always native to the material plane: augmented animal, dragon, magical beast. These eidolons can usually be found as natives of the material plane, but check with your GM to be sure: elemental, fey, shadow.

Summon Monster (Sp)

This is the same as the summoner ability of the same name, except the alienist can use it while his eidolon is around. He can still only have one instance of the summon monster ability active at any one time; using this ability dismisses any monsters remaining from a previous use of the ability. This is a modification of summon monster and also replaces life link.

Aspect (Su)

This is the same as the summoner ability of the same name, except it is gained at 8th level.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Eidolon
  • Life Link
  • Summon Monster (all)
  • Aspect
  • Transposition
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