Difference between revisions of "Alienist (Apath)"

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=== Alien Edolon ===
 
=== Alien Edolon ===
A alienist begins play with the services of a powerful creature called an native eidolon. This is a modification to the eidolon ability. The native eidolon formed a pact with the alienist for reasons that need not be entirely clear. An native eidolon has an alignment selected by the player, it can be different from the alienist's own alignment.
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An alienist summoner always has an alien eidolon.
 
 
Unlike regular eidolons,  eidolon allies are a permanent fixture of this world. They are not extra-dimensional and cannot be summoned or dismissed. This means that it cannot be conveniently stowed away when not needed; keeping the native eidolon nearby can be a problem.
 
 
 
The native eidolon’s physical appearance is up to the alienist, but it always appears as some sort of fantastical creature. This control is not fine enough to make the native eidolon appear like a specific creature.  The monster ally generally looks like a conventional monster, like a dragon or unicorn. 
 
 
 
Eidolon allies are very hard to kill; they go unconscious normally at zero hit points, but automatically stabilize and can survive at negative hit points equal to their full normal hit points. An native eidolon that is slain can be raised or resurrected without suffering negative levels, or the alienist can call upon his pact to contact a new native eidolon. This is a one-hour ritual that severs all ties with the old monster. The replacement native eidolon must travel to the alienist using its own abilities, a process that can take up to a week.
 
 
 
The native eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the alienist’s class level and increase as the alienist gains levels in the same manner a summoner's eidolon does. In addition, each native eidolon receives a pool of evolution points, based on the alienist’s class level, that can be used to give the native eidolon different abilities and powers. Whenever the alienist gains a level, he must decide how these points are spent, and they are set until he gains another level of alienist.
 
 
 
Native eidolons pay only half the usual evolution point cost for the large/huge evolution..
 
  
 
=== Unchained Eidolons ===
 
=== Unchained Eidolons ===

Revision as of 09:05, 29 October 2015

ApathApath Logo
Unofficial rules compendium

A alienist reaches beyond the extradimensional realms where normal summoners find their servants, into realms of unfathomable darkness and insanity. In this space beyond reason live creatures and disembodied intelligences so alien that no sane mind can perceive them. These ancient existences have unimaginable power and understanding, and by throwing his mind at their mercy, the alienist learns to draw on this power and infuse it into the world.

Class Information

This is a summoner archetype

Hit Die: d8.

Class Features

The alienist has all the summoner's class features, except as described here.

Alien Edolon

An alienist summoner always has an alien eidolon.

Unchained Eidolons

A native eidolons is never an extraplanar creature and must be selected among creatures that live naturally in the material plane. Exactly which creatures do so depend on the game world. The following subtypes of eidolon are almost always native to the material plane: augmented animal, dragon, magical beast. These eidolons can usually be found as natives of the material plane, but check with your GM to be sure: elemental, fey, shadow.

Summon Monster (Sp)

This is the same as the summoner ability of the same name, except the alienist can use it while his eidolon is around. He can still only have one instance of the summon monster ability active at any one time; using this ability dismisses any monsters remaining from a previous use of the ability. This is a modification of summon monster and also replaces life link.

Aspect (Su)

This is the same as the summoner ability of the same name, except it is gained at 8th level.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Eidolon
  • Life Link
  • Summon Monster (all)
  • Aspect
  • Transposition
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