Alienated Curse (Apath)

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Unofficial rules compendium

Alienated

You are a stranger in every situation. Alienated by nature or circumstance, you might be a changeling, an eremite, or highly opinionated.

You have problems making yourself understood. You suffer a -5 penalty Sense Motive and on all Charisma skills except Intimidation and Use Magic Device. You gain a +2 bonus on Will saving throws against charm and compulsion effects. You gain one of Knowledge skill of your choice as a class skill to reflect your background and interests.

At 5th level, your alien mindset enhances your power. You gain a +2 bonus on CMB and cast all spells at +1 caster level.

At 10th level, you gain a +2 bonus on all Will and Fortitude saving throws. This supersedes (does not stack with) the save bonus against charm and compulsion effects

At 15th level, your gain a +5 bonus on CMD and on the DC to dispel any spell you cast.

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