Difference between revisions of "Alienated Curse (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
 
=== Alienated ===
 
=== Alienated ===
''You are a stranger in every situation. Alienated by nature or circumstance, you might be a changeling, an eremite, or highly opinionated.
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'''Publisher
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Legendary Games
  
You have problems making yourself understood. You suffer a -5 penalty Sense Motive and on all Charisma skills except Intimidation and Use Magic Device. You gain a +2 bonus on Will saving throws against charm and compulsion effects.  
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You have problems making yourself understood and understanding others. You suffer a -5 penalty to
You gain one of Knowledge skill of your choice as a class skill to reflect your background and interests.
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Diplomacy,
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Disguise,
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Heal,
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Linguistics,
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Perform,
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Profession,
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Sense Motive, and
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Sleight of Hand checks.  
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You gain a +2 bonus on Will saving throws against charm and compulsion effects.  
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You gain one Knowledge skill of your choice as a class skill to reflect your background and interests.
  
At 5th level, your alien mindset enhances your power. You gain a +2 bonus on CMB and cast all spells at +1 caster level.  
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At 5th level, you gain a +2 bonus on CMD and become immune to the effects of the Bluff and Intimidate skills.  
  
At 10th level, you gain a +2 bonus on all Will and Fortitude saving throws. This supersedes (does not stack with) the save bonus against charm and compulsion effects
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At 10th level, you gain a +2 bonus on all Will and Fortitude saving throws. This supersedes (does not stack with) the save bonus against charm and compulsion effects gained at level 1.
  
At 15th level, your gain a +5 bonus on CMD and on the DC to dispel any spell you cast.
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At 15th level, your gain a +2 bonus on CMB and on the DC to dispel any spell you cast.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 08:17, 11 April 2017

ApathApath Logo
Unofficial rules compendium

Alienated

Publisher Legendary Games

You have problems making yourself understood and understanding others. You suffer a -5 penalty to Diplomacy, Disguise, Heal, Linguistics, Perform, Profession, Sense Motive, and Sleight of Hand checks. You gain a +2 bonus on Will saving throws against charm and compulsion effects. You gain one Knowledge skill of your choice as a class skill to reflect your background and interests.

At 5th level, you gain a +2 bonus on CMD and become immune to the effects of the Bluff and Intimidate skills.

At 10th level, you gain a +2 bonus on all Will and Fortitude saving throws. This supersedes (does not stack with) the save bonus against charm and compulsion effects gained at level 1.

At 15th level, your gain a +2 bonus on CMB and on the DC to dispel any spell you cast.

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