Difference between revisions of "Alienated Curse (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
 
=== Alienated ===
 
=== Alienated ===
''You are a stranger in every situation. Alienated by nature or circumstance, you might be a changeling, an eremite, or highly opinionated.
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''You are a stranger in every situation. Alienated by nature or circumstance, you might be a changeling, an eremite, highly opinionated, or just shy.
  
 
You have problems making yourself understood. You suffer a -5 penalty to  
 
You have problems making yourself understood. You suffer a -5 penalty to  
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You gain one Knowledge skill of your choice as a class skill to reflect your background and interests.
 
You gain one Knowledge skill of your choice as a class skill to reflect your background and interests.
  
At 5th level, your alien mindset enhances your power. You gain a +2 bonus on CMB and cast all spells at +1 caster level.  
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At 5th level, you gain a +2 bonus on CMD and become immune to the effects of the Bluff and Intimidate skills.  
  
 
At 10th level, you gain a +2 bonus on all Will and Fortitude saving throws. This supersedes the save bonus against charm and compulsion effects gained at level 1.
 
At 10th level, you gain a +2 bonus on all Will and Fortitude saving throws. This supersedes the save bonus against charm and compulsion effects gained at level 1.
  
At 15th level, your gain a +5 bonus on CMD and on the DC to dispel any spell you cast.
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At 15th level, your gain a +2 bonus on CMB and on the DC to dispel any spell you cast.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 08:22, 18 August 2016

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Unofficial rules compendium

Alienated

You are a stranger in every situation. Alienated by nature or circumstance, you might be a changeling, an eremite, highly opinionated, or just shy.

You have problems making yourself understood. You suffer a -5 penalty to Diplomacy, Disguise, Heal, Linguistics, Perform, Profession, Sense Motive, and Sleight of Hand checks. You gain a +2 bonus on Will saving throws against charm and compulsion effects. You gain one Knowledge skill of your choice as a class skill to reflect your background and interests.

At 5th level, you gain a +2 bonus on CMD and become immune to the effects of the Bluff and Intimidate skills.

At 10th level, you gain a +2 bonus on all Will and Fortitude saving throws. This supersedes the save bonus against charm and compulsion effects gained at level 1.

At 15th level, your gain a +2 bonus on CMB and on the DC to dispel any spell you cast.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.