Difference between revisions of "Alienated Curse (Apath)"

From Action
Jump to navigation Jump to search
Line 3: Line 3:
 
''You are a stranger in every situation. Alienated by nature or circumstance, you might be a changeling, an eremite, or highly opinionated.
 
''You are a stranger in every situation. Alienated by nature or circumstance, you might be a changeling, an eremite, or highly opinionated.
  
You have problems making yourself understood. You suffer a -5 penalty Sense Motive and on all Charisma skills except Intimidation and Use Magic Device. You gain a +2 bonus on Will saving throws against charm and compulsion effects.  
+
You have problems making yourself understood. You suffer a -5 penalty to
You gain one of Knowledge skill of your choice as a class skill to reflect your background and interests.
+
Diplomacy,
 +
Disguise,
 +
Heal,
 +
Linguistics,
 +
Perform,
 +
Profession,
 +
Sense Motive, and
 +
Sleight of Hand checks.  
 +
You gain a +2 bonus on Will saving throws against charm and compulsion effects.  
 +
You gain one Knowledge skill of your choice as a class skill to reflect your background and interests.
  
 
At 5th level, your alien mindset enhances your power. You gain a +2 bonus on CMB and cast all spells at +1 caster level.  
 
At 5th level, your alien mindset enhances your power. You gain a +2 bonus on CMB and cast all spells at +1 caster level.  

Revision as of 19:43, 17 August 2016

ApathApath Logo
Unofficial rules compendium

Alienated

You are a stranger in every situation. Alienated by nature or circumstance, you might be a changeling, an eremite, or highly opinionated.

You have problems making yourself understood. You suffer a -5 penalty to Diplomacy, Disguise, Heal, Linguistics, Perform, Profession, Sense Motive, and Sleight of Hand checks. You gain a +2 bonus on Will saving throws against charm and compulsion effects. You gain one Knowledge skill of your choice as a class skill to reflect your background and interests.

At 5th level, your alien mindset enhances your power. You gain a +2 bonus on CMB and cast all spells at +1 caster level.

At 10th level, you gain a +2 bonus on all Will and Fortitude saving throws. This supersedes the save bonus against charm and compulsion effects gained at level 1.

At 15th level, your gain a +5 bonus on CMD and on the DC to dispel any spell you cast.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.