Alchemist (D&D balance)

From Action
Jump to navigation Jump to search

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium
Ability Example Classes Points
Spells
Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels Bard 2
Major spell list: Access to many spells and to the most important spells, such as miracle and wish. Cleric, wizard 1
Arcane spells Sorcerer 6
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Each armor proficiency (light, medium, heavy, shield, tower shield) 1
Hit Dice
Per point of average die roll (rounded down) 3
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 2
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice 2
Multiply potions Alchemist 1