Difference between revisions of "Alchemist (D&D balance)"

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{| class="wikitable"
||'''Ability''' ||| '''Example Classes'''||| '''Points'''
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||'''Ability''' ||| '''Example Classes'''||| '''21 Points'''
 
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|colspan=3|'''Spells'''
 
|colspan=3|'''Spells'''
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||Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels |||Bard||align=right| 2
 
||Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels |||Bard||align=right| 2
 
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|| Major spell list: Access to many spells and to the most important spells, such as ''miracle'' and ''wish''. |||Cleric, wizard||align=right| 1
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||Arcane spells |||Sorcerer||align=right| 4
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||Arcane spells |||Sorcerer||align=right| 6
 
 
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|colspan=3|'''Combat Ability'''
 
|colspan=3|'''Combat Ability'''
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|colspan=2| Each armor proficiency (light, medium, heavy, shield, tower shield)||align=right|2
 
|colspan=2| Each armor proficiency (light, medium, heavy, shield, tower shield)||align=right|2
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|| Attribute-based armor bonus |||Monk ||align=right|1
 
 
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|colspan=3|'''Hit Dice'''
 
|colspan=3|'''Hit Dice'''

Latest revision as of 16:32, 30 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium
Ability Example Classes 21 Points
Spells
Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels Bard 2
Arcane spells Sorcerer 4
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Each armor proficiency (light, medium, heavy, shield, tower shield) 2
Hit Dice
Per point of average die roll (rounded down) 3
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 2
Skill Points
Every 2 skill points per level 2
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice 2
Multiply potions Alchemist 1