Difference between revisions of "Alchemist (Apath)"

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(New Discoveries ===== Transfer Enchantment)
 
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{{Apath}}
 
{{Apath}}
== Class Abilities ==
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== New Discoveries ==
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=== Transfer Enchantment ===
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''Prerequisite:
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Alchemist 6
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'''Benefit:
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The alchemist can spend an hour in an alchemical laboratory to use ''[[Spells (Apath)#Transfer Enhancement | transfer enchantment]]'' (sp).
 
{{ : Alchemist List Additions (Apath) }}
 
{{ : Alchemist List Additions (Apath) }}
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===

Latest revision as of 09:24, 6 April 2016

ApathApath Logo
Unofficial rules compendium

New Discoveries

Transfer Enchantment

Prerequisite: Alchemist 6

Benefit: The alchemist can spend an hour in an alchemical laboratory to use transfer enchantment (sp).

Alchemist Spell List Additions

Used by the alchemist to level 6, and the investigator to level 6.

Level 1 alter race, armor

Level 2 blood biography, phantom armor, trial by fire.

Level 3 object Shape I.

Level 4 object Shape II.

Level 5 object Shape III.

Level 6 object Shape IV, true seeing, x-ray eyes.

Weapon and Armor Proficiency

If firearms are common ("commonplace guns" or "guns everywhere"), the alchemist is also proficient with firearms.

External Links


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