Affiliations (4E)

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Greyhawk for 4E

An adaption of affiliations to 4E. Affiliations are organizations that heroes can join and advance in trough their heroic activities. Each affiliation has a list of actions and prerequisites that combine to give you an affiliation score, this score determines your standing in the affiliation and gives various benefits. Each affiliation also has a number of statistics used to record it and its activities, as well as a general description.

Background: This is the history of the affiliation, its goals and purpose. If it has any allies and enemies these are detailed here as well.

Members: Thus is a description of a typical member, which usually includes both a supporting members and and adventuring members. This can include the symbol of the affilation, any uniform or distinctive dress it prefers, as well as the professions and classes of members.

Goods: Most affilations provide goods and or services at a reduced price; these are listed here. Typically, any item of a level equal to or less than the character's affiliation score can be bought at 150% price instead of the normal 200% price.

Scope: This is a numeric measure of the size, reach and power of the affiliation. Anyne with an affiliation score equal to this number or higher is considered a ranking ember of the affiliation, and has major say in its policies. Larger affiliations typically provide greater benefits, but it is harder to become a ranking member. Scope ranges from 3 to 20.

Scale Scale of Influence Examples
3 City quarter/small town Small business or gang
4 City quarter/large town Small guild
5 Small city Large gang or small tribe
6 Large city Military company, large guild
7 City and outliers College, large tribe
8 Metropolis/county Frontier fort, druid sect
9 Regional/barony Small church
10 Regional/march Powerful guild
11 Multiregional/duchy Established knightly order, dread pirate fleet
12 Multiregional/kingdom Standing army, orc horde
13 Multiregional/kingdom and vassal states Multi-city trading league
14 Continental/sefaring kingdom Centuries-old seafaring kingdom, illithid nation
15 Continental/empire Circle of archmages
16 Multicontinental/empire Empire
17 Global Ancient order of paragon-level knights
18 Planar Githyanki incursion
19 Multiplanar Armies in blood war
20 Cosmic Epic-level affiliations

Advancement: These are the criteria for advancing in the affiliation.


References