Difference between revisions of "Adventuring Gear (5A)"

From Action
Jump to navigation Jump to search
m (wk)
m (Manacles)
Line 1: Line 1:
 
{{5A}}
 
{{5A}}
 +
=== Manacles, Masterwork 20 gp 4 lb. ===
 +
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 25 Dexterity (acrobatics) check. Breaking them requires a successful DC 25 Strength (athletics) check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the masterwork manacles’ lock with a successful DC 20 Dexterity check. Masterwork manacles have 30 hit points.
 +
 +
=== Manacles, Simple 5 sp 8 lb. ===
 +
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity (acrobatics) check. Breaking them requires a successful DC 20 Strength (athletics) check.
 +
Simple manacles do not have a lock, they are sealed with a sprint or chain, often used to form a chain gang.
 +
Simple manacles have 10 hit points.
 +
 
=== Pole 5 cp 7 lb. ===
 
=== Pole 5 cp 7 lb. ===
 
''The pole is in the PH, but use is not explained''
 
''The pole is in the PH, but use is not explained''
 
A pole of springy wood popular with adventurers.  
 
A pole of springy wood popular with adventurers.  
 +
Because it is springy, it is not good at taking weight, such as to stop crushing walls or be used as a lever.
 
It can be used in various ways.
 
It can be used in various ways.
* Searching, it extends the range of [[Skill_Examples_(5A)#Search|Search]] to 10 ft.
+
* It extends the range of [[Skill_Examples_(5A)#Search|Search]] to 10 ft.
* As a jumping pole, you can spend an action to gain advantage on a [[Skill_Examples_(5A)#Jumping|jump]].
+
* You can spend an action to gain advantage on a [[Skill_Examples_(5A)#Jumping|jump]].
* As a balancing pole, you can spend an action to gain advantage on a [[Skill_Examples_(5A)#Balance|balance]] check.
+
* You can spend an action to gain advantage on a [[Skill_Examples_(5A)#Balance|balance]] check.
* As a lever, you can spend an action setting up the pole to gain advantage on an upcoming [[Skill_Examples_(5A)#Feat_of_Strength|feat of strength]].
 

Revision as of 12:13, 15 August 2021

5A5A logo
Starfox's 5th Edition Fan Page

Manacles, Masterwork 20 gp 4 lb.

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 25 Dexterity (acrobatics) check. Breaking them requires a successful DC 25 Strength (athletics) check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the masterwork manacles’ lock with a successful DC 20 Dexterity check. Masterwork manacles have 30 hit points.

Manacles, Simple 5 sp 8 lb.

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity (acrobatics) check. Breaking them requires a successful DC 20 Strength (athletics) check. Simple manacles do not have a lock, they are sealed with a sprint or chain, often used to form a chain gang. Simple manacles have 10 hit points.

Pole 5 cp 7 lb.

The pole is in the PH, but use is not explained A pole of springy wood popular with adventurers. Because it is springy, it is not good at taking weight, such as to stop crushing walls or be used as a lever. It can be used in various ways.

  • It extends the range of Search to 10 ft.
  • You can spend an action to gain advantage on a jump.
  • You can spend an action to gain advantage on a balance check.