Difference between revisions of "Acrobatics (Apath)"

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m (→‎Swinging: 1/2 jump DC)
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==== Swinging ====
 
==== Swinging ====
The jump skill is used to swing on ropes, which is particularly useful on a sailing ship or in a jungle full of vines. This is a jump roll that ignores the lack of a running start. You can also move an equal distance downwards without penalty while doing this.
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The jump skill is used to swing on ropes, which is particularly useful on a sailing ship or in a jungle full of vines. This is a jump stunt with half the normal difficulty. You can also move an equal distance downwards without penalty while doing this. If you start in an elevated position, you ignore the lack of a running start.

Revision as of 10:25, 3 October 2012

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Unofficial rules compendium

Falling

Acrobatics skill can reduce falling damage by more than 1d6; each multiple of 15 on the Acrobatics roll removes another die of falling damage. Mitigating all falling damage this way allows you to land without falling prone.

Swinging

The jump skill is used to swing on ropes, which is particularly useful on a sailing ship or in a jungle full of vines. This is a jump stunt with half the normal difficulty. You can also move an equal distance downwards without penalty while doing this. If you start in an elevated position, you ignore the lack of a running start.