Difference between revisions of "Acolyte of The Skin (D&D balance)"
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Line 20: | Line 20: | ||
||One extra good save category ||| +2 | ||One extra good save category ||| +2 | ||
|- | |- | ||
− | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+ | + | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+12 |
|- | |- | ||
||+1 level of sorcerer/wizard spellcasting|||-20 | ||+1 level of sorcerer/wizard spellcasting|||-20 | ||
Line 26: | Line 26: | ||
||Lose familiar development ||| -2 | ||Lose familiar development ||| -2 | ||
|- | |- | ||
− | ||<br> '''Total''' ||| - | + | ||<br> '''Total''' ||| -3 |
|} | |} | ||
+ | Suggested balancing: Gain Improved Familiar and familiar progression. | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 23:19, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Base Class: Wizard
Prerequisites (Redundant prerequisites should be ignored) | |
5 ranks of skills | -1 |
Class Abilities | |
+1 hit point/level (one increment of hit dice) | +4 |
Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) | +2 |
One extra good save category | +2 |
Each entry in the special section of the class progression table (certain abilities count twice) | +12 |
+1 level of sorcerer/wizard spellcasting | -20 |
Lose familiar development | -2 |
Total |
-3 |
Suggested balancing: Gain Improved Familiar and familiar progression.