Difference between revisions of "Acolyte of The Skin (D&D balance)"

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Line 20: Line 20:
 
||One extra good save category ||| +2
 
||One extra good save category ||| +2
 
|-
 
|-
||Each entry in the special section of the class progression table (certain abilities count twice)|||+10
+
||Each entry in the special section of the class progression table (certain abilities count twice)|||+12
 
|-
 
|-
 
||+1 level of sorcerer/wizard spellcasting|||-20
 
||+1 level of sorcerer/wizard spellcasting|||-20
Line 26: Line 26:
 
||Lose familiar development ||| -2
 
||Lose familiar development ||| -2
 
|-
 
|-
||<br> '''Total''' ||| -5
+
||<br> '''Total''' ||| -3
 
|}
 
|}
 +
Suggested balancing: Gain Improved Familiar and familiar progression.
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 23:19, 19 March 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Base Class: Wizard


Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -1

Class Abilities
+1 hit point/level (one increment of hit dice) +4
Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) +2
One extra good save category +2
Each entry in the special section of the class progression table (certain abilities count twice) +12
+1 level of sorcerer/wizard spellcasting -20
Lose familiar development -2

Total
-3

Suggested balancing: Gain Improved Familiar and familiar progression.