Difference between revisions of "Ace Gunslinger (Apath)"

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{{Apath}}
 
{{Apath}}
''A showman and performance gunfighter, the ace gunslinger lives to show off with her dangerous weapons. The ace gunslinger is a practitioner of [[Martial_Arts_(Apath)#Way_of_Life|way of life]] martial arts.''
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A showman and performance gunfighter, the ace gunslinger lives to show off with her dangerous weapons. The ace gunslinger is a practitioner of [[Martial_Arts_(Apath)#Way_of_Life|way of life]] martial arts.
 +
 
 +
''[Holding a card deck] This is a very special pack. <br>See, I put an ace in every time I kill a man. ''
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<br>Ace Hanlon, The Quick and the Dead, 1995.
  
 
== Class Information ==
 
== Class Information ==
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'''Class: ''' [http://www.d20pfsrd.com/classes/base-classes/gunslinger gunslinger].   
 
'''Class: ''' [http://www.d20pfsrd.com/classes/base-classes/gunslinger gunslinger].   
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 +
'''Starting Money:
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3d6 × 10 gp (average 105 gp)
  
 
'''Hit Die:''' d10.
 
'''Hit Die:''' d10.
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=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
An ace are proficient with all simple and martial weapons, and with all firearms. They are not proficient with any armor or shields.
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An ace is proficient with all simple and martial weapons, and with all firearms. They are not proficient with any armor or shields.
  
 
=== Grit (Ex) ===
 
=== Grit (Ex) ===
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|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|-
 
|-
|align="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +2 ||align="top"| +0 ||align="top"| Deeds(deadeye, deft shootist deed, quick clear), grit, gunsmith, way of life armor bonus  
+
|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Deeds (deadeye, deft shootist deed, quick clear), grit, gunsmith, way of life armor bonus  
 
|-
 
|-
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +3 ||align="top"| +0 ||align="top"| Trickshot feat
+
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Trickshot feat
 
|-
 
|-
|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| Deeds(gun twirling, gunslinger's initiative, utility shot)
+
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Deeds (gun twirling, gunslinger's initiative, utility shot)
 
|-
 
|-
|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| Trickshot feat
+
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Trickshot feat
 
|-
 
|-
|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| Gun training1
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|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Gun training 1
 
|-
 
|-
|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +5 ||align="top"| +2 ||align="top"| —  
+
|valign="top"| 6th ||valign="top"| +6/ +1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| —  
 
|-
 
|-
|align="top"| 7th ||align="top"| +7/+2 ||align="top"| +5 ||align="top"| +5 ||align="top"| +2 ||align="top"| Deeds(dead shot, startling shot, targeting)
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|valign="top"| 7th ||valign="top"| +7/ +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Deeds (dead shot, startling shot, targeting)
 
|-
 
|-
|align="top"| 8th ||align="top"| +8/+3 ||align="top"| +6 ||align="top"| +6 ||align="top"| +2 ||align="top"| Trickshot feat
+
|valign="top"| 8th ||valign="top"| +8/ +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Trickshot feat
 
|-
 
|-
|align="top"| 9th ||align="top"| +9/+4 ||align="top"| +6 ||align="top"| +6 ||align="top"| +3 ||align="top"| Gun training2
+
|valign="top"| 9th ||valign="top"| +9/ +4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Gun training 2
 
|-
 
|-
|align="top"| 10th ||align="top"| +10/+5 ||align="top"| +7 ||align="top"| +7 ||align="top"| +3 ||align="top"| —  
+
|valign="top"| 10th ||valign="top"| +10/ +5 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| —  
 
|-
 
|-
|align="top"| 11th ||align="top"| +11/+6/+1 ||align="top"| +7 ||align="top"| +7 ||align="top"| +3 ||align="top"| Deeds(expert loading, leaping shot deed, lightning reload)
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|valign="top"| 11th ||valign="top"| +11/ +6/ +1 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Deeds (expert loading, leaping shot deed, lightning reload)
 
|-
 
|-
|align="top"| 12th ||align="top"| +12/+7/+2 ||align="top"| +8 ||align="top"| +8 ||align="top"| +4 ||align="top"| Trickshot feat
+
|valign="top"| 12th ||valign="top"| +12/ +7/ +2 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Trickshot feat
 
|-
 
|-
|align="top"| 13th ||align="top"| +13/+8/+3 ||align="top"| +8 ||align="top"| +8 ||align="top"| +4 ||align="top"| Gun training3
+
|valign="top"| 13th ||valign="top"| +13/ +8/ +3 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Gun training 3
 
|-
 
|-
|align="top"| 14th ||align="top"| +14/+9/+4 ||align="top"| +9 ||align="top"| +9 ||align="top"| +4 ||align="top"| —  
+
|valign="top"| 14th ||valign="top"| +14/ +9/ +4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| —  
 
|-
 
|-
|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +9 ||align="top"| +5 ||align="top"| Deeds(evasive, menacing shot, slinger's luck)
+
|valign="top"| 15th ||valign="top"| +15/ +10/ +5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Deeds (evasive, menacing shot, slinger's luck)
 
|-
 
|-
|align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +10 ||align="top"| +5 ||align="top"| Trickshot feat
+
|valign="top"| 16th ||valign="top"| +16/ +11/ +6/ +1 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Trickshot feat
 
|-
 
|-
|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +10 ||align="top"| +5 ||align="top"| Gun training4
+
|valign="top"| 17th ||valign="top"| +17/ +12/ +7/ +2 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Gun training 4
 
|-
 
|-
|align="top"| 18th ||align="top"| +18/+13/+8/+3 ||align="top"| +11 ||align="top"| +11 ||align="top"| +6 ||align="top"| —  
+
|valign="top"| 18th ||valign="top"| +18/ +13/ +8/ +3 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| —  
 
|-
 
|-
|align="top"| 19th ||align="top"| +19/+14/+9/+4 ||align="top"| +11 ||align="top"| +11 ||align="top"| +6 ||align="top"| Deeds(cheat death, death's shot, stunning shot)
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|valign="top"| 19th ||valign="top"| +19/ +14/ +9/ +4 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Deeds (cheat death, death's shot, stunning shot)
 
|-
 
|-
|align="top"| 20th ||align="top"| +20/+15/+10/+5 ||align="top"| +12 ||align="top"| +12 ||align="top"| +6 ||align="top"| Trickshot feat, true grit
+
|valign="top"| 20th ||valign="top"| +20/ +15/ +10/ +5 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Trickshot feat, true grit
 
|}
 
|}
  

Latest revision as of 13:16, 16 January 2018

ApathApath Logo
Unofficial rules compendium

A showman and performance gunfighter, the ace gunslinger lives to show off with her dangerous weapons. The ace gunslinger is a practitioner of way of life martial arts.

[Holding a card deck] This is a very special pack.
See, I put an ace in every time I kill a man.

Ace Hanlon, The Quick and the Dead, 1995.

Class Information

This is a martial arts archetype, a gunslinger with presence and showmanship.

Class: gunslinger.

Starting Money: 3d6 × 10 gp (average 105 gp)

Hit Die: d10.

Class Abilities

The ace gunslinger has all the class abilities of the gunslinger, except as noted below.

Weapon and Armor Proficiency

An ace is proficient with all simple and martial weapons, and with all firearms. They are not proficient with any armor or shields.

Grit (Ex)

The ace gunslinger's initial and maximum grit are based on Charisma instead of wisdom.

Way of Life Armor Bonus (Ex)

When unarmored and unencumbered, the ace gunslinger adds her Charisma bonus (if positive) as a dodge modifier to armor class and CMD. She loses this bonus when she wears any armor, when she uses a shield, when she carries a medium or heavy load, or when she is denied her Dexterity bonus to armor class. At level 6 and 14, this bonus increases by one. This replaces nimble.

Deeds

Deeds that have an effect based on Wisdom are instead based on Charisma when used by an ace gunslinger.

At first level, the ace gunslinger gains Deft Shootist Deed as a bonus feat. This replaces the gunslinger's dodge deed.

At third level, the ace gunslinger gains Gun Twirling as a bonus feat. The ace gunslinger doesn't need Weapon Focus to use Gun Twirling with a firearm. This replaces the pistol whip deed.

At 11th level, the ace gunslinger gains Leaping Shot Deed as a bonus feat. This replaces the bleeding wound deed.

Trickshot Feats

At 2nd level, 4th level, and every 4 levels thereafter, the ace gunslinger gains bonus feats. She need not fulfill the prerequisites of these bonus feats. This replaces the gunslinger's bonus feats. The ace gunslinger can choose from the following list whenever she gains a trickshot feat: Dazzling Display*, Fabulist, Improved Initiative, Lob Shot, Mounted Archery, Precise Shot, Ranged Disarm, Ranged Trip, Ricochet Shot, Trick Shooter, and Warning Shot*.

At 6th level the ace gunslinger adds Bullseye Shot, Disheartening Display*, Greater feint, Improved Critical*, Killing Flourish*, Relentless Shot, and Second Chance.

At 10th level the ace gunslinger adds Crippling Critical, Deadly Finish*, Named Bullet, and Stunning Critical.

Feats marked * can be used with any firearm.

Gun Training (Ex)

The ace gunfighter gets to select an additional type of firearm to use with gun training at level 10. At level 18, the ace gunslinger's gun training applies to all firearms.

Table: Ace Gunslinger

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +2 +0 Deeds (deadeye, deft shootist deed, quick clear), grit, gunsmith, way of life armor bonus
2nd +2 +3 +3 +0 Trickshot feat
3rd +3 +3 +3 +1 Deeds (gun twirling, gunslinger's initiative, utility shot)
4th +4 +4 +4 +1 Trickshot feat
5th +5 +4 +4 +1 Gun training 1
6th +6/ +1 +5 +5 +2
7th +7/ +2 +5 +5 +2 Deeds (dead shot, startling shot, targeting)
8th +8/ +3 +6 +6 +2 Trickshot feat
9th +9/ +4 +6 +6 +3 Gun training 2
10th +10/ +5 +7 +7 +3
11th +11/ +6/ +1 +7 +7 +3 Deeds (expert loading, leaping shot deed, lightning reload)
12th +12/ +7/ +2 +8 +8 +4 Trickshot feat
13th +13/ +8/ +3 +8 +8 +4 Gun training 3
14th +14/ +9/ +4 +9 +9 +4
15th +15/ +10/ +5 +9 +9 +5 Deeds (evasive, menacing shot, slinger's luck)
16th +16/ +11/ +6/ +1 +10 +10 +5 Trickshot feat
17th +17/ +12/ +7/ +2 +10 +10 +5 Gun training 4
18th +18/ +13/ +8/ +3 +11 +11 +6
19th +19/ +14/ +9/ +4 +11 +11 +6 Deeds (cheat death, death's shot, stunning shot)
20th +20/ +15/ +10/ +5 +12 +12 +6 Trickshot feat, true grit

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Deeds (level 1 gunslinger's dodge deed, level 3 pistol whip deed, level 11 bleeding wound deed)
  • Bonus Feats (all)
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