Difference between revisions of "Ace (5A)"

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=== Showman ===
 
=== Showman ===
At 3rd level when you choose this style, you learn Sleight of Hand. If you already know this skill, you learn  
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At 3rd level when you choose this style, you learn Intimidation and Sleight of Hand. For each of these skills you already know, you instead learn another skill of your choice.
Deception,
 
Intimidation,
 
Performance, or
 
Persuasion instead.
 
  
 
=== Trick Shot ===
 
=== Trick Shot ===
At 3rd level, you master have learned to make a show of your skills with firearms.
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At 3rd level, you have learned to make a show of your skills with firearms.
This includes such stunts as juggling your gun, shooting the hat off a creature, shooting a bottle thrown into the air before it lands or calling out which part of a target you will hit next.
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This includes such stunts as juggling your gun, shooting the hat off a creature, shooting a coin thrown into the air before it lands or calling out which part of a target you will hit next.
When you take an action to make an Intimidation or Performance check, you can fire a firearm as a part of the same action to gain advantage on the check.
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When you use the Attack action to fire a firearm, even if you dire it into the air, you can use a bonus action to make an Intimidation or Performance check and you gain advantage on the check.
 
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When you use Trick Shot, even if the attack does not hit anyone, you may choose one target within the short range of your firearm. That creature must make a Charisma saving throw with DC 8 + your Charisma modifier + your Proficency Bonus or be frightened of you until the start of your next turn.
On a round when you use Trick Shot, you can take a bonus action to fire for effect, turning the trick shot into an attack with your firearm. If this attack hits, the target must make a Wisdom saving throw, DC 8 + your Charisma modifier + your Proficency Bonus or be frightened of you until the start of your next turn.
 
  
 
=== Quick Draw ===
 
=== Quick Draw ===
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=== Show of Death ===
 
=== Show of Death ===
At 10th level, when you use Trick Shot, use the bonus action to make an attack, and that attack hits, all enemies within 10 feet of the target must save or become frightened as described in the trick Shot feature.  
+
At 10th level, when you use Trick Shot, use the bonus action to make an attack, and that attack hits, all enemies within 10 feet of the target must save or become frightened as described in the Trick Shot feature.
  
 
=== High Noon ===
 
=== High Noon ===
At 15th level, as a bonus action, you can declare a duel against another creature within 100 feet who can hear you. You have advantage on all attacks against that opponent for the next minute.
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At 15th level, as a bonus action, you can declare a duel against another creature within 100 feet who can hear you.  
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Despite the name, you can do so at any time of day.
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That opponent suffers disadvantage on all attacks against you and you gain advantage on attacks against that opponent for the next minute.
 
Once you use this ability, you must finish a long rest before you can use it again.
 
Once you use this ability, you must finish a long rest before you can use it again.

Revision as of 12:05, 2 November 2022

5A5A logo
Starfox's 5th Edition Fan Page

This is a Gunslinger style for 5A.

Some gunslingers get by on style and panache. Where a regular gunslinger would dress in earth colors to merge with the background, the ace dresses flamboyantly and performs tricks and stunts to impress both enemies and bystanders.

Greyhawk Popular among adventurers, aces follow in the footsteps of Myrlund, proudly displaying their skill.

Source: Original.

Subclass Features

Showman

At 3rd level when you choose this style, you learn Intimidation and Sleight of Hand. For each of these skills you already know, you instead learn another skill of your choice.

Trick Shot

At 3rd level, you have learned to make a show of your skills with firearms. This includes such stunts as juggling your gun, shooting the hat off a creature, shooting a coin thrown into the air before it lands or calling out which part of a target you will hit next. When you use the Attack action to fire a firearm, even if you dire it into the air, you can use a bonus action to make an Intimidation or Performance check and you gain advantage on the check. When you use Trick Shot, even if the attack does not hit anyone, you may choose one target within the short range of your firearm. That creature must make a Charisma saving throw with DC 8 + your Charisma modifier + your Proficency Bonus or be frightened of you until the start of your next turn.

Quick Draw

At 6th level your confidence makes you quick. Add your Charisma modifier to initiative checks, in addition to your Dexterity modifier. You can draw or sheathe a one-handed weapon in addition to other object interactions each round.

Show of Death

At 10th level, when you use Trick Shot, use the bonus action to make an attack, and that attack hits, all enemies within 10 feet of the target must save or become frightened as described in the Trick Shot feature.

High Noon

At 15th level, as a bonus action, you can declare a duel against another creature within 100 feet who can hear you. Despite the name, you can do so at any time of day. That opponent suffers disadvantage on all attacks against you and you gain advantage on attacks against that opponent for the next minute. Once you use this ability, you must finish a long rest before you can use it again.