Difference between revisions of "Academic (5A)"

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This is a [[Fencer (5A)|Fencer]] subclass for [[5A]].
 
This is a [[Fencer (5A)|Fencer]] subclass for [[5A]].
  
Some scholars become fencers, being able to defend their ideas with steel if debate fails.  
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Some scholars become fencers, able to defend their ideas with steel if debate fails.  
 
An academic has a formal education, and later gains the prestige that comes with great knowledge.
 
An academic has a formal education, and later gains the prestige that comes with great knowledge.
  
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=== Professor ===
 
=== Professor ===
At 7th level select one of these skills: Arcana, History, Investigation, Nature, or Religion.
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At 7th level select one of these skills that you know: Arcana, History, Investigation, Nature, or Religion.
 
When you make skill checks for this skill, and when making Charisma checks against a creatures skilled in the selected skill, you have advantage.
 
When you make skill checks for this skill, and when making Charisma checks against a creatures skilled in the selected skill, you have advantage.
  
 
=== Savant ===
 
=== Savant ===
At 11th level, you can use your Professor ability with Arcana, History, Investigation, Nature, and Religion.
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At 11th level, you can use your Professor ability with all of these skills: Arcana, History, Investigation, Nature, and Religion.
You gain expertise (double Proficiency Bonus) in the choice of Arcana, History, Investigation, Nature, or Religion you made at level 3.
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You gain expertise (double Proficiency Bonus) in the choice of Arcana, History, Investigation, Nature, or Religion you picked to have advantage with at level 7.
  
 
=== Sage ===
 
=== Sage ===
At 15th level you gain proficiency with Intelligence and Charisma saving throws.
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At 15th level you gain proficiency with Intelligence and Wisdom saving throws.

Latest revision as of 15:40, 10 January 2024

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This is a Fencer subclass for 5A.

Some scholars become fencers, able to defend their ideas with steel if debate fails. An academic has a formal education, and later gains the prestige that comes with great knowledge.

Graduate

When you choose this archetype at 3rd level, you learn two languages and one of these skills: Arcana, History, Investigation, Nature, and Religion, plus any one other skill of your choice. When you hear another creature talking a in language you understand, you can spend a reaction to determine if they are skilled in each of these skills: Arcana, History, Investigation, Nature, and Religion.

Professor

At 7th level select one of these skills that you know: Arcana, History, Investigation, Nature, or Religion. When you make skill checks for this skill, and when making Charisma checks against a creatures skilled in the selected skill, you have advantage.

Savant

At 11th level, you can use your Professor ability with all of these skills: Arcana, History, Investigation, Nature, and Religion. You gain expertise (double Proficiency Bonus) in the choice of Arcana, History, Investigation, Nature, or Religion you picked to have advantage with at level 7.

Sage

At 15th level you gain proficiency with Intelligence and Wisdom saving throws.