Abstract Skill Resolution (Apath)

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Revision as of 10:47, 4 August 2014 by hastur>Hastur (OGL)
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Unofficial rules compendium

This is a methodology for resolving skill-based tasks that take place off-camera.

  1. Select a task difficulty. Something like 10 + the highest relevant skill among the opposition makes sense. If the task is particularly audacious, the DM may set a minimum skill based on the stunts involved.
  2. Select a number of skills that are applicable to the task; generally the more complex and difficult the task, the more skills would be relevant. The GM and player works this out together, so the player can influence which skills are relevant by picking appropriate tactics.
  3. Test all these skills. As long as ANY skill is a success, the overall task succeeds. Each failed check indicates some complication - ranging from a delay, to a loss of equipment, gp (bribes), hp, or other resource. Perhaps a favor owned, unwanted romantic interest, or other plot complication.
    1. Spells/powers/items can be used to substitute for skill rolls, and allows you to roll Concentration + spell level in lieu of a skill roll, when the power in question is judged relevant.
  4. The DM hands out minor rewards for successful rolls beyond the first one - and make them depend on what skill skill check you passed. Perception gleans important information, Diplomacy gives you contacts, Sleight of hand could give loot, and any skill could negate a failure from step iii above.

This way, you are almost guaranteed to succeed with complex plans involving many skills, but you also suffer complications that can serve as later adventure hooks. The player gets a temporary spotlight, while the whole task takes but a few minutes to play out.

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