Difference between revisions of "5E"

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m (→‎Wizard: school of theurgy)
m (→‎Wizard: wk)
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== Classes ==
 
== Classes ==
 
=== Wizard ===
 
=== Wizard ===
The savant ability gained at level 2 also allows you to pick two spells of your school when you learn new spells upon advancing in level.  
+
The savant ability gained at level 2 in certain schools allows you to pick two spells of your school when you learn new spells upon advancing in level.  
For each spell of your school upon attaining 2nd level, you gain an additional spell of your school. You can substitute two such spells for one spell from any school.
+
For each spell of your school you already know upon attaining 2nd level, you gain an additional spell of your school. You can substitute two such spells for one spell from any school.
 
* [[Schol of Theurgy (5E)|School of Theurgy]]
 
* [[Schol of Theurgy (5E)|School of Theurgy]]
  

Revision as of 11:19, 5 May 2021

Sketches and ideas for Dungeons and Dragons Fifth Edition

Character Generation

Skills & Proficiencies

Acrobatics and Athletics Acrobatics and Athletics are considered the same skill; anything either of them can do, the other can also do

Half-Level Bonuses

Half-level bonuses give small additional advantages at the halfway point to each new level. Leveling happens in very large steps which can lead to long periods when characters do not develop, particularly in a slow-leveling campaign.

Every half level (but not at full levels), a character gains one advancement point. The following things can be acquired with advancement points.

  • Learn a new languages
  • Gain proficiency with any one weapon, skill, tool, or vehicle
  • Increase an ability score by one point to a value no higher than 13
  • Gain proficiency in the first kind of armor on this list you are not already proficient with: Light, Shield, Medium, Heavy
  • Gain expertise (double proficiency bonus) with one skill, tool, or vehicle you are already trained in and which was granted by your class or background.
  • Exchange one class ability dependent on choice, such as ones from domain, oath, school, or college for the same (or lower) level ability of another such path. GM Permission Required

Multiclassing

All classes count as spellcasting classes for multiclassing.

Classes

Wizard

The savant ability gained at level 2 in certain schools allows you to pick two spells of your school when you learn new spells upon advancing in level. For each spell of your school you already know upon attaining 2nd level, you gain an additional spell of your school. You can substitute two such spells for one spell from any school.

Combat

Outflanking

A creature is outflanked with it is not within the reach of any allies, and within the reach of two or more enemies. Melee attacks against an outflanked creature gain advantage.

Opportunity Attacks

A creature adjacent to an ally who is also adjacent to an potential opportunity attacker is not subject to opportunity attacks.