Blast Electricity (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Create Bolt Weapon
You create one or more ranged weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are magical constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way. You can create bows, crossbows, and energy weapons.
Electric Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
Electric Burst does electricity damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.
Lightning Blast
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Lightning Blast does energy/electricity damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.
Lightning Bolt
Limit Break
You blast everyone along a path from you to any point you designate (normal range modifiers apply).
Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Lightning Bolt does energy/electricity damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.