Actions (PW)
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Insight
Insight reflects awareness, understanding, and the ability to perceive how the world truly works. A princess with strong Insight notices patterns, senses danger before it strikes, and understands both magic and the natural world.
Insight is used to resist consequences from related actions and from confusion, misdirection, or strange mysteries. Your value in Insight equals the number of related actions in which you have at least one dot.
Lofty
Air can carry your powers all the way to the horizon.
- — Claire, Princess of Clouds
When you Lofty, you act or perceive at a distance. You look beyond the immediate moment — across rooftops, across a room, across a battlefield — and bring what is far into focus. Lofty is about projection and awareness: spotting, signaling, directing, or affecting things beyond arm’s reach.
Lofty is the airy mode of Insight. Where Flowing reads nearby movement, and Supple shapes what you hold, Lofty extends your attention outward. It governs distant perception and actions that travel through space: a thrown charm, a ray of magic, a signal across the courtyard.
Personality, Lofty is a wide-ranging intellect and consideration of the greater good. Honor and nobility.
- Common Uses
- Long sight: Spot a lookout on the tower, the figure across the ballroom.
- Ranged magic: Send power outward — a beam, bolt, charm, or distant effect.
- Signals: Catch a gesture down the road, relay a sign, direct someone from afar.
- Orientation: Use a high vantage, understand the layout of streets or the land.
- Contemplation: Consider philosophic and strategic issues.
- Overlaps
- Read movement; Flowing tracks motion and subtle changes close at hand.
- Send a distant message; Supple can create a tool to do this for you.
- Recall knowledge of geography and weather; Solid draws on learned lore.
- Attack with a power at range. Flowing works at shorter ranges, Flash and Supple up close.
- Sense when someone is noble and honorable; Tender senses hearts in detail when close.
- Teamwork
- Assist Grace stealth by spotting who to hide from.
- Set up Swift by identifying a clear path or distant opening.
- Group action: Several princesses scan different sectors, calling out what they see.
- Questions
- What vantage point gives you the clearest view?
- Is the target truly distant, or just hidden nearby?
- What might obstruct sight or signal — smoke, noise, crowds?
- Effect Needed
Only roll when distance, visibility, or interference makes success uncertain.
- Limited: Spotting something moving at a distance.
- Standard: Magic against a stationary target at long range.
- Great: Magic against a moving target at long range.
- Consequences
- Wrong sightline: You misjudge distance or angle.
- Delayed signal: The message arrives late or half-seen.
- Seen watching: Someone notices your attention and reacts.
- Ops: Hit something near the target.
- Devil’s Bargains
- Your signal is seen by friend and foe alike.
- A distant watcher notices you watching them.
- You affect the sky or weather.
- Performance
Woodwinds.
Flowing
Water remembers every motion.
- — Marina, Princess of Tides
When you Flowing, you perceive and act in the space immediately around you. You read motion, currents, and subtle changes — a shifting crowd, a monster circling, a ripple in the air. Flowing is about responsiveness and awareness: sensing what moves, adapting to it, and guiding your actions through the moment.
Flowing is the fluid mode of Insight. Where Lofty reaches outward to distant horizons, and Supple shapes what you hold, Flowing reads the living environment nearby. It governs awareness of movement and actions that follow or redirect it: slipping through gaps, tracking shifting positions, or shaping magic that travels through the immediate space.
Personality, Flowing reflects adaptability and emotional awareness. A Flowing princess listens to the moment and responds without rigidity, adjusting gracefully as circumstances change.
- Common Uses
- Read motion: Notice a guard turning, a monster circling, or a dancer shifting weight.
- Track currents: Follow movement through a crowd, water, wind, or magic.
- Guide power: Send magic through the nearby space, bending around obstacles.
- Anticipate: Predict where someone will move next by watching their rhythm.
- Adapt: Shift tactics quickly when circumstances change.
- Overlaps
- Observe nearby movement; Lofty reads events farther away.
- Shape something at a distance; Supple has greater effect on touch.
- Understand patterns of behavior; Solid draws on knowledge and study.
- React quickly in motion; Swift acts with speed rather than perception.
- Your magic flows gracefully; Grace governs physical balance and quiet movement.
- Teamwork
- Assist Swift by spotting the moment when the opening appears.
- Set up Flash by guiding position.
- Group action: Several princesses control a chaotic scene.
- Questions
- What in the environment is moving or shifting?
- What rhythm or pattern can you follow?
- Are you reacting to the present moment, or predicting the next one?
- Effect Needed
Only roll when movement or uncertainty makes perception or control difficult.
- Limited: Slow, regular motion.
- Standard: Reading active motion in a chaotic space.
- Great: Predicting and guiding rapid movement.
- Consequences
- Misread motion: You anticipate the movement wrong, ending up someplace awkward.
- Off balance: The shifting scene disrupts your footing or focus, penalizing future actions.
- Lost rhythm: The pattern you were following changes unexpectedly.
- Collateral ripple: Your action redirects movement toward someone else.
- Devil’s Bargains
- You reveal your awareness to someone watching closely.
- Your action changes the flow of the scene in an unfavorable way.
- You alert or wake a nearby problem.
- Performance
Strings.
Supple
Watch how heat makes the glass pliable.
- — Aurelia, Princess of Transparency
When you Supple, you shape what you hold and work with things directly at hand. You feel the grain of wood, the warmth of metal, the tension of a tool or charm. Supple is about craft and transformation: adjusting, forming, repairing, or creating through skillful touch.
Supple is the shaping mode of Insight, transforming things using the energy and heat. Where Lofty reaches outward and Flowing reads the motion of the nearby world, Supple works through contact. It governs tools, devices, crafted magic, and anything that must be held, molded, tuned, or repaired.
Personality, Supple reflects creativity and energy. A Supple princess enjoys being busy making things and solving problems with her hands, shaping the world.
- Common Uses
- Craft: Build or modify a device, charm, or magical tool.
- Repair: Fix damaged gear, patch a mechanism, restore a broken charm.
- Touch: Sense and analyze things you touch.
- Manipulate: Work delicate parts, wires, runes, or mechanisms.
- Improvise: Use nearby materials to make something useful.
- Overlaps
- Make a device move over distance; Lofty projects power directly.
- Control your touch; Grace controls your movement.
- Understand an ongoing process; Solid draws on learned knowledge.
- Control a fast vehicle or device; Swift governs balance and handling.
- Dramatic displays using tools; Flash emphasizes spectacle rather than craft.
- Teamwork
- Assist Flash by preparing tools, props, or magical devices.
- Set up Swift by building something to give that extra push.
- Group action: Several princesses assemble or repair something large or complex.
- Questions
- What materials or tools are available here?
- Are you shaping something new or fixing what already exists?
- Does the object resist change or respond easily?
- Effect Needed
Only roll when the craft is delicate, rushed, or uncertain.
- Limited: You have the tools and workspace you need.
- Standard: Field conditions, you have to improvise.
- Great: Inventing something new or working without resources.
- Consequences
- Flawed work: The result functions poorly or temporarily.
- Tool damage: Your instruments or materials are harmed.
- Quirks: The crafted item does odd things.
- Time cost: The work takes longer than expected.
- Devil’s Bargains
- The device works, but only briefly.
- Your work leaves clear signs of who made it.
- The creation draws attention or curiosity.
- Performance
Guitar.
Solid
A crystal holds its shape because it remembers how it was formed.
- — Petra, Princess of Stone
When you Solid, you rely on knowledge, memory, and a solid understanding. You recall what has been learned, recognize patterns, and apply established principles to the situation before you. Solid is about stability and certainty: understanding how things work because you have studied them or seen them before.
Solid is the earthly mode of Insight, understanding the world through accumulated knowledge. Where Lofty reaches outward, Flowing reads motion in the moment, and Supple feels and shapes things through touch, Solid draws on your background, on what is known. It governs lore, scholarship, and the careful reasoning that comes from study.
Personality, Solid reflects reliability and wisdom. A Solid princess is thoughtful and dependable, remembering lessons and applying them steadily. She may be patient, methodical, or simply well-read.
- Common Uses
- Lore: Recall facts about monsters, magic, geography, or history.
- Analyze: Remember how a device, ritual, or situation works from your studies.
- Recognize: Identify symbols, traditions, uniforms, or patterns.
- Plan: Apply strategies, tactics, or procedures used in the past.
- Interpret: Understand writings, maps, records, or ancient texts.
- Compilation: Collecting, evaluating, and organizing information.
- Overlaps
- Understand what is happening right now; Flowing reads movement in the present.
- Identify distant things once seen; Lofty perceives things across distance.
- Examine something by close inspection; Supple works directly with objects.
- Sense intentions and emotions; Tender reads hearts rather than facts.
- Impress others with your certainty; Stylish asserts authority rather than knowledge.
- Teamwork
- Assist Flowing by explaining what patterns to watch for.
- Set up Flash by knowing the target.
- Group action: Several princesses combine their knowledge to investigate a problem.
- Questions
- Have you encountered something like this before?
- What established rules or traditions apply here?
- Is this general or specialized knowledge?
- Effect Needed
Only roll when knowledge is incomplete, obscure, or contested.
- Limited: Common or widely known information.
- Standard: Specialized lore, assembling a picture form diverse knowledge.
- Great: Ancient, secret, or forgotten lore. Realizing weird connections.
- Consequences
- Faulty conclusion: You recall correct data but draw the wrong conclusion.
- Missing detail: Crucial detail is overlooked.
- False certainty: You become confident in a mistaken belief.
- Delay: Research or analysis takes longer than expected.
- Devil’s Bargains
- Your knowledge reveals uncomfortable truths.
- Someone notices your interest in this topic.
- The answer raises a new and dangerous question.
- Performance
Drums.
Prowess
Prowess reflects physical ability, coordination, and instinctive action. A princess with strong Prowess moves with confidence — leaping into danger, reacting in an instant, or channeling the strength and rhythm of her own body.
Prowess is used to resist consequences from related actions and physical harm. Your value in Prowess equals the number of related actions in which you have at least one dot.
Flash
The way forward is to shine!
- — Diva, Princess of Presence
When you Flash, you act boldly and visibly. You make your presence undeniable — a dazzling spell, a loud command, a dramatic entrance. Flash is about spectacle and impact: overwhelming attention, forcing reactions, and pushing through obstacles with sheer presence.
Flash is the outward mode of Prowess, projecting energy into the world. Where Swift acts through speed, Grace through control, and Pulse through inner resonance, Flash dominates the scene directly. It governs dramatic actions, loud magic, and moments where visibility itself is power.
Personality, Flash reflects confidence and courage. A Flashy princess does not hide her strengths — she shines with it. She may be bold, theatrical, or simply unafraid to take center stage.
- Common Uses
- Dazzle: Blind, stun, or overwhelm with bright or dramatic magic.
- Break through: Smash obstacles, scatter enemies, or force a path forward.
- Grand entrance: Burst onto the scene in a way nobody can ignore.
- Intimidate: Use presence, voice, or force to dominate attention.
- Spectacle: Perform a powerful or dramatic act that reshapes the situation.
- Overlaps
- Act quickly to stun them; Swift governs raw speed.
- Focus attention on you in obvious ways; Grace can impress silently with poise.
- Confront weird magic; Pulse feels magic in your bones.
- Assert social authority; Stylish makes less waves.
- Teamwork
- Assist Grace by drawing attention away from an ally.
- Set up Swift by scattering opponents, creating space.
- Group action: Several princesses combine their powers for a dazzling display.
- Questions
- What will capture everyone’s attention in this moment?
- Is spectacle helpful here, or would subtlety work better?
- What might be damaged or disturbed by such a dramatic action?
- Effect Needed
Only roll when spectacle alone may not guarantee success.
- Limited: A brief distraction or minor show of force.
- Standard: A strong display that shifts the scene.
- Great: A dramatic act that dominates the situation.
- Consequences
- Too visible: Everyone now knows where you are.
- Collateral damage: The spectacle annoys someone.
- Escalation: The opposition responds with equal force.
- Flowering: The effect spreads farther than intended.
- Devil’s Bargains
- The display attracts unwanted attention.
- Such dramatic effort drains your energy
- The spectacle creates lasting evidence of your presence.
- Performance
Spotlight.
Swift
If you hesitate, you’re already too late.
- — Lark, Princess of Breeze
When you Swift, you act with speed and quick reflexes. You move before others finish thinking — dodging, sprinting, reacting, or striking in the instant an opening appears. Swift is about momentum and timing: seizing the moment and staying one step ahead.
Swift is the quick mode of Prowess, acting through motion and reflex. Where Flash overwhelms the scene with spectacle, Grace moves with balance and poise, and Pulse senses magic within the body, Swift wins by moving first. It governs running, quick reactions, fast vehicles, sudden attacks, and split-second decisions.
Personality, Swift reflects quick thinking and restless energy. A Swift princess dislikes standing still. She acts decisively, trusts her instincts, and prefers solving problems in motion rather than through careful planning.
- Common Uses
- Dash: Run, leap, or sprint across dangerous ground.
- React: Dodge attacks, grab something falling, or slip through an opening.
- Chase: Pursue someone across rooftops, corridors, or open terrain.
- Timing: Act at the exact moment an opportunity appears.
- Quick: Draw and spell before they do.
- Overlaps
- Steals the scene with swift action; Flash dominates by drawing attention.
- Sprint from cover to cover; Grace emphasizes silence and poise.
- Win the footrace; Pulse rides or drives even faster.
- Act on specific ques; Flowing perceives what is important.
- Teamwork
- Assist Flash by assisting the timing.
- Set up Flowing by getting up close.
- Group action: Several princesses rush through a dangerous space together.
- Questions
- Where is the opening right now?
- What must you reach before someone else does?
- Are you fleeing danger or racing toward an opportunity?
- Effect Needed
Only roll when speed or timing is uncertain or contested.
- Limited: Short bursts of movement or minor reactions.
- Standard: Crossing dangerous space or beating someone to the moment.
- Great: Escaping a trap, winning a chase, or reacting instantly to danger.
- Consequences
- Too fast: You overshoot the moment or end up in a risky position.
- Collision: You crash into something or someone.
- Fatigue: The burst of speed drains your energy.
- Missed moment: The opening closes before you act.
- Devil’s Bargains
- You arrive quickly but make noise.
- You drop or lose something while moving.
- Your sudden movement draws disapproval.
- Performance
Comedy. Its all about timing and the occasional banana peel.
Grace
The body speaks louder than words.
- — Celeste, Princess of Poise
When you Grace, you move with balance, control, and quiet precision. You place each step deliberately — moving with elegant poise, slipping through shadows, balancing on narrow ledges, or moving unseen through a crowd. Grace is about elegance and restraint: doing exactly what is needed, and no more.
Grace is the poised mode of Prowess, acting through control rather than power or speed. Where Flash overwhelms with spectacle, Swift wins through quick reactions, and Pulse feels motion and forces in the body, Grace succeeds by careful movement. It governs stealth, balance, delicate motion, and actions that require composure.
Personality, Grace reflects discipline and self-possession. A Graceful princess moves deliberately and maintains composure even under pressure. She prefers subtlety and control over impulsive action.
- Common Uses
- Stealth: Move quietly past guards, monsters, or watchful eyes.
- Balance: Walk narrow paths, rooftops, beams, or unstable ground.
- Slip through: Move unnoticed through crowds or tight spaces.
- Delicate motion: Handle fragile objects without disturbing them.
- Compose: Maintain poise while moving under scrutiny.
- Equilibrium: Climb, swim, or escape entanglement.
- Overlaps
- Move through danger; Swift emphasizes speed rather than control.
- Distract everyone with poise; Flash dominates the scene loudly.
- Test of will; Pulse shocks with an outburst.
- Mimic someone; Flowing reads motion rather than performing it.
- Teamwork
- Assist Flowing by positioning yourself where observation is easiest.
- Set up Flash by moving unnoticed into position.
- Group action: Several princesses sneak together.
- Questions
- What must remain unnoticed here?
- Are you balancing, sneaking, or handling something delicate?
- Does the situation demand stillness or careful motion?
- Effect Needed
Only roll when balance, silence, or precision is uncertain.
- Limited: Minor stealth or simple balancing.
- Standard: Sneaking past watchful opposition.
- Great: Moving flawlessly through a dangerous or delicate situation.
- Consequences
- Noise: Something alerts nearby watchers.
- Slip: A false step, ending up slightly out of position.
- Silent glance: Someone notices you where you should not be.
- Dropped object: Something delicate slips.
- Devil’s Bargains
- You remain hidden, but leave subtle traces behind causing Heat.
- Someone nearby notices movement, but not who caused it.
- A neutral observer notices you and might exploit the information.
- Performance
Dance.
Pulse
You feel it before you see it.
- — Lyra, Princess of Currents
When you Pulse, you trust your gut. You feel the forces acting through your body — the pull of motion, the hum of strange magic, the subtle rhythm of a living world. Pulse is about instinct and resonance: sensing what cannot easily be seen and responding through intuition.
Pulse is the instinctive mode of Prowess, acting through bodily awareness. Where Flash overwhelms with spectacle, Swift reacts through speed, and Grace controls movement with poise, Pulse succeeds by feeling the rhythm of forces around and within you. It governs riding mounts, piloting fast vehicles, enduring violent motion, and sensing nearby magical disturbances.
Personality, Pulse reflects intuition and sensitivity. A Pulsing princess listens to her instincts and trusts what she feels in her bones. She may seem mysterious or impulsive, guided by impressions others do not notice.
- Common Uses
- Ride: Guide a mount through dangerous terrain or at high speed.
- Pilot: Drive a vehicle by feeling its motion and the flow of traffic or air.
- Endure: Withstand violent acceleration, shock, or physical strain.
- Sense magic: Notice strange magical forces, disturbances, or presences.
- Follow instinct: Act on a strong gut feeling about magic, danger, or opportunity.
- Overlaps
- Ride faster than anyone else; Swift wins a foot race.
- Maintain cool and resist vertigo; Grace governs balance and precision.
- Read the room; Tender reads deep motivations.
- Intuitively understand magic; Solid reads up on what is known.
- Teamwork
- Assist Chatty by sensing who wants to be noticed.
- Set up Grace by predicting an opening if there is flux.
- Group action: Several princesses chase using mounts or vehicles.
- Questions
- What forces are acting on your body right now?
- What does your instinct tell you about this situation?
- Is this motion natural, mechanical, or magical?
- Effect Needed
Only roll when instinct or control of motion is uncertain.
- Limited: Sense major disturbances or travel steady paths.
- Standard: Sense subtle disturbances or ride an obstructed path.
- Great: Analyze disturbances, ride off paths.
- Consequences
- Wrong instinct: Your gut feeling takes you on an indirect path.
- Collision: The mount or vehicle bounces off something.
- Overload: Magical forces overwhelm your senses.
- Jolt: Sudden motion throws you off balance.
- Devil’s Bargains
- Your instinct pushes you toward a dangerous path.
- The magical disturbance has an unexpected effect on you.
- Someone else senses the same force you do.
- Performance
Chorus.
Resolve
Resolve reflects confidence, emotional strength, and presence of heart. A princess with strong Resolve knows who she is, stands by her choices, and holds her ground when others try to sway or unsettle her.
Resolve is used to resist consequences from related actions and from social pressure, fear, or spiritual influence. Your value in Resolve equals the number of related actions in which you have at least one dot.
Stylish
The entrance is half the party.
- — Seraphine, Princess of Court
When you Stylish, you impress and command attention through confidence, posture, and impeccable presentation. You carry yourself as someone important — someone worth listening to. Stylish is about status and presence: making others defer, admire, or simply assume you belong in charge.
Stylish is the commanding mode of Resolve, acting through social presence. Where Chatty builds rapport, Foxy manipulates, and Tender senses emotions, Stylish succeeds by standing above the moment. It governs confidence, reputation, appearance, and the ability to make others treat you as important.
Personality, Stylish reflects charisma and composure. A Stylish princess knows her worth and carries herself accordingly. She may be fashionable, regal, witty, or intimidating simply through the way she holds the room.
- Common Uses
- Presence: Enter a room with confidence to command attention.
- Authority: Speak or act as someone who expects to be obeyed.
- Impress: Show refinement, fashion, or prestige.
- Status play: Signal rank, nobility, or reputation.
- Deflect: Maintain dignity under scrutiny or social pressure.
- Overlaps
- Dominate with continual poise; Flash overwhelms the scene loudly.
- Win people over through inspiration; Chatty builds camaraderie.
- Convince earnestly and openly; Foxy persuades subtly.
- Inspire emotions; Tender reads motivations and tends to needs.
- Teamwork
- Assist Chatty by establishing status or credibility first.
- Set up Foxy by creating a situation where others feel impressed or intimidated.
- Group action: You can lead a group action using other Actions than Stylish.
- Questions
- What signals status or confidence in this setting?
- Do others expect leadership here?
- Are you impressing them, or making them feel small?
- Effect Needed
Only roll when social status or reputation is uncertain or contested.
- Limited: They expect you to step up.
- Standard: They don't know you.
- Great: They dislike you or your group.
- Consequences
- Challenge: Someone questions your authority or reputation.
- Jealousy: A rival takes offense at your display.
- Embarrassment: A small mistake undermines your poise.
- Attention: Your presence attracts unwanted scrutiny.
- Devil’s Bargains
- Your display polarizes opinions.
- You develop a bad reputation.
- You ride on someone else's authority, either alienating them or admitting they are cooler than you.
- Performance
Conductor.
Chatty
Conversation is the shortest road between strangers.
- — Mirelle, Princess of Stories
When you Chatty, you connect with people through friendly conversation, shared interests, and easy companionship. You talk, listen, laugh, and make others feel comfortable around you. Chatty is about rapport and belonging: making people want you around.
Chatty is the companionable mode of Resolve, acting through familiarity and warmth. Where Stylish commands attention from above, Foxy persuades from below, and Tender senses deeper emotions, Chatty succeeds by standing beside people as a peer. It governs casual conversation, socializing, gossip, introductions, and fitting naturally into a group.
Personality, Chatty reflects friendliness and sociability. A Chatty princess enjoys meeting people and hearing their stories. She may be outgoing, curious, humorous, or simply easy to talk to.
- Common Uses
- Socialize: Make small talk, share stories, or build friendly connections.
- Network: Meet people, learn who knows whom, and discover opportunities.
- Blend in: Pass as “one of the group” by matching tone, slang, or interests.
- Gather gossip: Learn what people are talking about and what rumors circulate.
- Introductions: Arrange meetings, introductions, or invitations.
- Blend in: Maintain a disguise by matching behavior, speech, and mannerisms.
- Overlaps
- Impress people with confidence; Stylish establishes status first.
- Manipulate a social scene; Foxy manipulates individuals.
- Hear people's stories; Tender reads emotions.
- Play on group dynamics; Flowing silently read cues.
- Teamwork
- Assist Foxy by warming someone up before persuasion begins.
- Set up Stylish by introducing someone with praise or context.
- Group action: Several princesses mingle with different circles and compare notes.
- Questions
- What do these people enjoy talking about?
- Are you speaking as a friend, a guest, or a fellow insider?
- Who here seems eager to talk?
- Effect Needed
Only roll when trust, familiarity, or social acceptance is uncertain.
- Limited: Among people who already know you.
- Standard: Among strangers or unfamiliar circles.
- Great: Among suspicious or hostile company.
- Consequences
- Awkward moment: A comment alienates someone.
- Loose talk: You reveal more than intended.
- Misunderstanding: Someone misreads your intentions.
- Gossip spreads: What you said travels further than expected.
- Devil’s Bargains
- The conversation attracts eavesdroppers.
- Someone expects a future favor.
- You get a reputation.
- Performance
Character actor.
Foxy
People believe what they want to believe.
- — Vesper, Princess of Masks
When you Foxy, you guide people toward the conclusion you want them to reach. You flatter, hint, suggest, and subtly steer the conversation. Foxy is about persuasion and manipulation: nudging someone’s desires, fears, or ambitions so they choose what you want them to choose.
Foxy is the persuasive mode of Resolve, acting through suggestion and subtle influence. Where Stylish commands attention from above, Chatty builds camaraderie as a peer, and Tender senses deeper emotions, Foxy works from the side. It governs persuasion, temptation, deception, and the art of letting others think the idea was theirs.
Personality, Foxy reflects cleverness and charm. A Foxy princess enjoys the game of influence, playing with expectations and finding ways around obstacles through wit rather than force.
- Common Uses
- Persuade: Convince someone to take a course of action.
- Deceive: Tell a plausible lie or maintain a role.
- Tempt: Appeal to someone's desires, curiosity, or ambition.
- Redirect: Guide attention away from what matters.
- Bargain: Negotiate terms that favor you.
- Overlaps
- Impress someone subtly; Stylish asserts authority openly.
- Build a connection; Chatty creates rapport.
- Spot what someone wants; Tender senses what they truly need.
- Catch cues in conversation; Swift wins by timing.
- Teamwork
- Assist Chatty by slipping suggestions into a friendly conversation.
- Set up Stylish by framing someone as important or impressive.
- Group action: Several princesses present different angles to guide a decision.
- Questions
- What does this person want or fear?
- What story would they most like to believe?
- Can you guide them subtly rather than confront them?
- Effect Needed
Only roll when persuasion or deception is uncertain or contested.
- Limited: The person already wants something similar.
- Standard: The person is undecided.
- Great: The person resists or distrusts you.
- Consequences
- Suspicion: A third party notices your manipulation.
- Half-truth: They tell you want they think you want to hear.
- Backfire: They agree, but misunderstand your intent.
- Reputation: Word spreads that you play clever games.
- Devil’s Bargains
- Someone else learns your trick.
- Your lie requires further lies later.
- The target becomes personally interested in you.
- Performance
Method actor.
Tender
The heart speaks softly, but it never lies.
- — Amity, Princess of Mercy
When you Tender, you listen with your whole heart. You sense emotions beneath the surface — fear behind anger, loneliness behind pride, hope behind hesitation. Tender is about empathy and care: understanding what someone feels and responding in a way that comforts, inspires, or heals.
Tender is the compassionate mode of Resolve, acting through emotional awareness. Where Stylish commands attention through status, Chatty builds rapport through friendliness, and Foxy steers people through suggestion, Tender reaches deeper. It governs empathy, reassurance, comfort, and the ability to heal emotional wounds.
Using Tender beyond reading someone requires intimacy. You might find that in a quiet corner at a busy party, but not while they are circulating or holding the center of attention.
Personality, Tender reflects kindness and attentiveness. A Tender princess notices the feelings others try to hide and responds with patience and care. She may be gentle, nurturing, or simply someone people trust with their worries.
- Common Uses
- Comfort: Calm fear, grief, anger, or despair.
- Dependence: Become someone they rely on for reassurance.
- Empathize: Sense what someone is feeling even when they hide it.
- Encourage: Give someone the confidence to continue.
- Heal: Restore emotional balance after shock, conflict, or trauma.
- Soothe: Defuse a tense emotional situation.
- Undermine: Quietly erode someone’s confidence or resolve.
- Overlaps
- Make friends through empathy; Chatty creates acquaintances in no time at all.
- Persuade through desire; Foxy appeals to what they want.
- Read subtle cues; Flowing notices changes in behavior as they happen.
- Influence someone emotionally; Stylish inspires admiration.
- Teamwork
- Assist Chatty by understanding what topics matter to someone.
- Set up Foxy by revealing what someone cares about most.
- Group action: Several princesses work together to calm a tense situation.
- Questions
- What is this person really feeling?
- What pain or hope lies beneath their words?
- What would help them feel safe or understood?
- Effect Needed
Only roll when emotions are hidden, conflicted, or fragile.
- Limited: The feelings are obvious or overwhelming.
- Standard: The person hides their emotions.
- Great: The emotions are tangled or suppressed.
- Consequences
- Emotional entanglement: Someone becomes dependent on you.
- Emotional ripple: Calming one person upsets another.
- Emotional strain: You take on some of the burden yourself.
- Misplaced trust: You comfort someone who proves unreliable.
- Overexposure: Others notice your compassion and take advantage.
- Devil’s Bargains
- You reveal something personal about yourself.
- The person grows attached to you.
- You feel responsible for their future choices.
- Performance
Tragic actor.