Downtime (IB)
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| Starfox's Blades in the Dark hack |
Friction Events Table
Roll Tier + Friction + Entropy dice at the end of Downtime; read the highest die. Apply the result based on your an operation type. The GM should usually select usually current type of operation, but sometimes the operation before where you picked up the friction, or some other type that fits the situation, might be more appropriate.
| Result | Assault | Deception | Science | Social | Stealth | Transport |
| 1 – Boon | Allies offer each of the crew one free Load of items. | False intel you planted becomes accepted fact; your cover gains legitimacy. | A previous experiment yields unexpected data that solves a key problem. | A patron’s gossip improves your reputation — +1d to next introduction. | Surveillance lapses; patrol schedules are briefly uncoordinated. | Prevailing winds or currents favor your route; +1 Position at start. |
| 2–3 – Neutral | Routine inspections pass without issue; equipment shows normal wear. | Your false records survive a random audit. | Lab diagnostics show minor drift but within tolerance. | Social contacts remain stable; no new rumors. | Rival watchers are reassigned elsewhere. | Transit lanes are crowded but functional; no incident. |
| 4–5 – Annoyance | Ammo resupply delayed; first volley reduced Effect. | A forged ID or clearance code expires mid-operation. | Calibration off by a fraction; research tools operate at limited resolution. | A minor faux pas circulates in gossip; -1d on first impression. | Noise in comm channels increases risk of detection; -1 Position at entry. | Traffic control reroutes you through a longer path; minor delay or cost. |
| 6 – Impairing | Malfunction in weapons or armor; one asset temporarily degraded or offline. | One key disguise or narrative thread exposed; first lie is automatically doubted. | Sample contamination; your next test or prototype behaves unpredictably. | Influential contact retracts support; one favor or rep tag lost. | Surveillance grid flags unusual movement; +1d to opposition awareness. | Engine vibration or reactor imbalance; vehicle speed -1 or cargo shaken. |
| 66 – Mission Critical | Explosive failure or power surge injures crew; repair or medical action required before departure. | Rival intelligence preempts your scheme; they’ve set a counter-con. | Reactor or experiment breach demands immediate containment — may define the next score. | Scandal breaks publicly; factional backlash or protests erupt. | Major breach of secrecy; your safehouse or route compromised. | Catastrophic navigation or drive failure strands or isolates your crew; the next score *is* the rescue. |