Media (IB)
| Starfox's Blades in the Dark hack |
This is a work in progress.
A Media crew shapes narratives — newsrooms, stream collectives, propaganda shops, documentary outfits, memetics labs. You investigate, edit, package, and amplify stories across local nets and inter-hab relays. Your tools are sources, algorithms, and delivery windows; your payload is attention.
News operations can be reactive, to cover a specific event, but it is more interesting to be proactive, to cover your own stories that other's miss.
Heat & Wanted Level
☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐
Credit
☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐
Special Abilities
- Newsbred: Each PC may add +1 action rating to Interface, Judge, or Sway (up to a max rating of 3).
- Additional Playbook: Select another crew playbook. You may now choose its Upgrades and Special Abilities. Immediately gain access only to the Crew XP track.
- Backgrounding : +1d on Gather Information in downtime.
- Embedded: +1d on Engagement Rolls with allies or cohorts present.
- Integrity: +1d resistance with Insight.
- Partisan: Treat up to four positive statuses as if they were Investment Crew Upgrades.
- Spin: Reduce the Heat gained from operations by 2.
- Talking Head : +2 Credit from operations if you have someone with knowledge that is relevant to the subject at hand, such as a Philosopher with the the Specialist ability, Expert Cohort, or faction with positive status.
Crew XP
At the end of each session, for each item below, mark 1 XP (or mark 2 XP if that item occurred multiple times):
- Expose, reframe, or amplify a story.
- Contend with challenges above your current station.
- Bolster your outlet’s reputation (credible, sensational, fearless, etc.) or develop a new one.
- Express the goals, drives, inner conflict, or essential nature of the crew.
Crew Upgrades
Starting Upgrades Cohort (Analysts or Agents), Vice (Obligation or Weird), 2 of choice.
Media Only Upgrades
- ☐ Uplink — +1d to Acquire Asset when the asset is comms, relays, or bandwidth.
- ☐ Investigations Desk — +1d to Gather Information (people, records, logistics).
- ☐ Standards & Practices — Reduce Heat increase by 1 per operation if you published a contemporaneous account.
- ☐ Spin Room — +1d Engagement on Social and Deception plans.
- ☐ Archive — +1 effect on actions that leverage prior footage/files; once per score, “pull tape” to gain potent detail.
- ☐ Botnet/Street Team — +2 Credit payoff on operations that hinge on reach (petitions, boycotts, virals).
- ☐ Legal Team — Ignore the first entanglement involving subpoenas, takedown orders, or seizures each downtime.
- ☐ Blackbox Van — Mobile studio: you may treat a public space as your lair for one scene; +1 effect to on-site broadcasts.
- ☐ Back Channels — Once per score, declare a confidential source inside a Tier±1 faction for position or detail.
- ☐ Editorial Calendar — During downtime, roll dice equal to your Tier. Gain Credit equal to the highest result, minus your Heat.
- ☐ Fact-Check Desk — When you Set Up an ally with Study or Interface, upgrade effect by one step on a hit.
- ☐ Turf — Reduces the Credit cost multiplier to advance crew Tier. (May be taken multiple times.)
Common Crew Upgrades
Available to all crews. See Crew Playbooks for an explanation of all terms below.
Base: ☐,☐ Life support, ☐,☐ Power, ☐,☐ Maneuver, ☐,☐ Gravity, ☐,☐ Camouflage, ☐,☐ Security.
Assets: ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication.
Installations: ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐,☐ Venue, ☐,☐ Prison, ☐,☐ Workshop, ☐,☐ Medical, ☐,☐ Hangar.
Vehicles: ☐,☐ Shuttles (needs hangar), ☐,☐ Fighters (needs hangar), ☐,☐ Runabouts.
Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.
Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.
Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier). Each cohort begins with one Flaw. ☐ Add Edge or remove flaw from one cohort. Repeatable
Cohorts
Each cohort is either a Team or an Expert with one Type and one Flaw. A maximum of 2 cohorts for each Tier. Each cohort needs this data.
Name:
☐ Team or ☐ Expert. This is where your initial upgrade investment is checked.
Type: First type is free. You can add one additional Type by spending an upgrade. ☐ Agents, ☐ Engineers, ☐ Marines, ☐ Scientists, ☐ Security, ☐ Winghands.
Edges. Each cohorts can add edges as if they were upgrades. ☐ Armored, ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal.
Flaws. Each cohorts can remove flaws at the cost of an upgrade: ☐ Ally, ☐ Compromised, ☐ Intelligent, ☐ Principled, ☐ Savage, ☐ Unreliable, ☐ Wild.
Damage: Cross one box per level of harm: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.
Opportunities (IB)
- A polity’s censors throttle a disaster feed—mirror the truth before the window closes.
- A whistleblower offers logs implicating a major contractor—verify, then survive the backlash.
- A viral deepfake targets your ally—debunk fast or ride the wave for leverage.
- A hab’s elections hinge on turnout—engineer a GOTV campaign under blackout rules.
- A rival outlet steals your scoop—one-up with receipts or expose their funders.
- A pirate relay promises uncensored reach—great audience, terrible neighbors.
- A celebrity crash-lands a scandal at your doorstep—manage it or milk it.
- An ancient archive AI wants its story told—on its terms.