Praxic (IB)

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Starfox's Blades in the Dark hack

Give me a fixed point, and I shall move the earth.

— Archimedes

Praxic Playbook

The Praxic is a master of applied knowledge — the builder, the alchemist, the engineer. Where the Philosopher contemplates, you construct. You bridge theory and practice, shaping ideas into machines, mixtures, and mechanisms. Whether soldering in orbit or improvising repairs in a collapsing dome, you always have something useful — or dangerous — within reach.

You might be called an engineer, machinist, technician, tinkerer, surgeon, or master crafter.

Touchstones: Galen “Chief” Tyrol (Battlestar Galactica (2004–2009)), Nikola Tesla (The Prestige (2006)), James Glaisher (The Aeronauts (2019)), Naomi Nagata (The Expanse (2015–2022)).

Special Abilities

  1. Deep Pockets: Increase your Load capacity by two.
  2. Demolition: You gain increased Effect when you use Rig to destroy, disable, or collapse structures or machinery. When doing so, choose one: reduce the signature — conceal the cause — increase Effect again.
  3. Fortitude: Once per session, you may ignore the Stress cost of Resisting a Consequence of fatigue, weakness, or technological failure, or Push yourself to Interface or Rig.
  4. Inspiration: When performing a Downtime Action, you may spend Stress in place of Credit to pay its cost. Applies to crafting (Prototype), repair, and other technical or creative work. Rules to follow.
  5. Prototype: Spend a Downtime Action (often as a Flashback) to build a one-off personal device without a Schema. The item lasts for a single score before breaking down. Roll Rig: 1–3: Same Tier. 4–5: +1 Tier. 6: +2 Tiers. CRITICAL: +3 Tiers. If the result is below the desired Tier, the item still functions but its Effect is reduced by the difference.
  6. Surgeon: With a few minutes of surgery, reduce Harm suffered in the last hour by one level: Level 1–2 Harm is controlled, Level 3 is risky, and Level 4 (recently dead) is desperate. Each wound can only be treated once; Consequences affect the patient. In Downtime your crew (or you, for 2 Stress) can use your Rig for healing rolls.
  7. Tailoring: Spend a Downtime Action to permanently enhance equipment for a specific user (roll Rig), adding it to their Inventory. 4–5: Choose one enhancement. 6: Choose two. CRITICAL: Choose three. Each item may be Tailored only once, but you can start over with an unmodified item. Options: Light reduce Load by 1. Tuned add or remove an Item Tag. Custom add a small utility.
  8. Tinkering: Spend a minute modifying a device, weapon, or piece of equipment in to fit an immediate need. Roll Rig to adapt an item for use on a single score. 1: The item is destroyed. 2–3: Worsen Position. 4–5: Improve Effect but worsen Position. 6: Improve Effect. CRITICAL: Improve both Position and Effect. You may alter what the item does instead of improving Effect. A common Consequence when using such an item is that it breaks after use.

The GM is the final arbiter about Prototypes, Tailoring, and Tinkering.

Associates and Rivals

˄ ˅ Addison, a philosopher.
˄ ˅ Cameron, a patron.
˄ ˅ Emerson, a soldier.
˄ ˅ Morgan, a fixer.
˄ ˅ Rowan, a jockey.

Inventory

Your understanding and connections let you access Limes equipment one Quality level above your Tier. You also have access to the following higher-quality items; their Quality already includes this bonus.

Breaching Kit +2 Quality.
Hand Tool Kit +2 Quality.
☐☐☐ Hardsuit +2 Quality.
License +1 Quality — to operate Regulated personal equipment and vehicles.
☐☐ Pack Tool Kit +2 Quality.
Power Battery +2 Quality.

Your Crew also gains an additional upgrade not related to cohorts.

XP

  • Every time you roll a Desperate action, mark XP in that Action’s Attribute.

At the end of each session, for each item below, mark 1 XP (in your playbook or an Attribute), or 2 XP if it occurred multiple times.

  • You addressed a challenge using technical skill or mayhem.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.
  • The player pointed out an established enemy or disadvantage.

Starting Actions

Interface 1
Rig 2
4 points by choice, no higher than 2 in any one.