Talk:Actions (IB)

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Starting Actions by Playbook

Playbook Starting Actions
Helio Helm 2; Interface 1; +4 by choice (max 2 per action)
Lancer Mark 2; Command 1; +4 by choice (max 2 per action)
Machinator Consort 2; Judge 1; +4 by choice (max 2 per action)
Nestor Study 2; Consort 1; +4 by choice (max 2 per action)
Outis Rig 2; Interface 1; +4 by choice (max 2 per action)
Philosopher Study 2; Interface 1; +4 by choice (max 2 per action)
Posthuman Lunar 1; Terran 1; Rig 1; +4 by choice (max 2 per action)
Praxic Rig 2; Study 1; +4 by choice (max 2 per action)
Rover Mark 2; Helm 1; +4 by choice (max 2 per action)
Sophist Consort 2; Sway 1; +4 by choice (max 2 per action)

Playbooks by Starting Action

Action Playbooks (with starting pips)
Helm Helio (2); Rover (1)
Interface Helio (1); Outis (1); Philosopher (1)
Mark Lancer (2); Rover (2)
Command Lancer (1)
Consort Machinator (2); Nestor (1); Sophist (2)
Study Nestor (2); Philosopher (2); Praxic (1)
Rig Outis (2); Posthuman (1); Praxic (2)
Lunar Posthuman (1)
Terran Posthuman (1)
Sway Sophist (1)
Judge Machinator (1)