Troupe (IB)

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Starfox's Blades in the Dark hack

A Troupe is a band of entertainers running a venue, touring the lanes, or streaming across the nets—circus rigs, zero-g dance, immersive AR theatre, live music, stunt crews, or variety shows. They captivate habitats and waystations, balancing spectacle with logistics, bookings, and fickle patrons. In space, every gig is a docked berth, a customs form, and a crowd to win—where showmanship turns into Credit.

Heat & Wanted Level

☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐

Credit

☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐

Special Abilities

  1. Schooled on Stage: Each PC may add +1 action rating to Consort, Rig, or Sway (up to a max rating of 3).
  2. Allies in High Places: Count up to three +3 Faction statuses as Turf. Sometimes a boardroom invite beats the biggest stage.
  3. Crowd Pleasers: +1d on any Resolve action rolls performed before a live audience.
  4. Lounge: +1d to Gather Information about high society, influential patrons, venues, and other troupes.
  5. Patronage: When you advance your Tier, it costs half the usual Credit. Who is your patron and why do they fund you?
  6. Fabulous: +1d on Resolve resistance rolls.”
  7. Additional Playbook: Select another crew playbook. You may now choose its Upgrades and Special Abilities. Immediately gain access only to the Crew XP track.
  1. Fabulous: +1d on Resolve actions in elite venues and high-society settings.

Crew XP

At the end of each session, for each item below, mark 1 XP (or mark 2 XP if that item occurred multiple times):

  1. Use creativity, showmanship, or performance to influence or entertain others.
  2. Contend with challenges above your current station.
  3. Bolster your troupe’s reputation or develop a new one.
  4. Express the goals, drives, inner conflict, or essential nature of the troupe.

Crew Upgrades

Starting Upgrades Cohort (Rooks), Vice (Luxury, Pleasure, or Weird), 2 of choice.

Troupe Only Upgrades ☐ Performer Costumes — Distinctive but acceptable at Quality +2. ☐ Backstage Pass — +1d to Gather Information outside a score. ☐ Box Seats — +1d to Resolve action in your base and venues. ☐ Critical Acclaim — You may roll an additional downtime event after the first is known. ☐ Local Sponsors — +1d to Acquire Asset rolls. ☐ Dressing Room — Reduce Heat by 1 per score. ☐ Fans — +2 Credit payoff on scores that impress the common crowd. ☐ Headliner — +2 Credit payoff on scores that impress the upper crust. ☐ On the Road Again — +1d Engagement on Assault and Transport plans (tour moves, convoy protection, load-in/out). ☐ Stage Names — +1d Engagement on Social and Stealth plans (covers, disguises, persona work). ☐☐ Talent — All your cohort gangs add the Rook role. Those already Rooks become Elite. ☐,☐,☐,☐ Turf — Reduces the Credit cost multiplier to advance crew Tier. (May be taken multiple times.)

Base: ☐,☐ Life support, ☐,☐ Independence, ☐,☐ Maneuver, ☐,☐ Hidden, ☐,☐ Secure.

Assets: ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication.

Installations: ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐,☐ Venue, ☐,☐ Workshop, ☐,☐ Hangar, ☐,☐ Prison.

Vehicles: ☐,☐ Shuttles (needs hangar), ☐,☐ Fighters (needs hangar), ☐,☐ Runabouts.

Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.

Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.

Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier +1 for strong hold) ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Add Elite, Edge, or Type to one cohort

Cohorts

Each cohort needs this data.

Name:

☐ Gang or ☐ Expert.

Type: ☐ Adepts, ☐ Rooks, ☐ Rovers, ☐ Skulks, ☐ Thugs.

Edges & Flaws: ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal, ☐ Principled, ☐ Animal, ☐ Savage, ☐ Unreliable, ☐ Wild.

Damage: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.

Opportunities (IB)

  1. A new spin-hab opens a flagship venue; secure the residency before a rival troupe does.
  2. A luxury liner wants live shows during a high-risk crossing—hazard pay on offer.
  3. A critic’s viral pan tanks your sales; flip them or outshine with a pop-up spectacle.
  4. Customs seizes your effects as “hazmat”; spring the gear or re-stage with local kit.
  5. A netstream deal demands “edgier” content—bend your brand or negotiate control.
  6. An elite patron wants a discreet private show; the guest list is politically hot.
  7. A festival’s main stage slot opens after an accident—can you mobilize in time?
  8. A rival leaks your set list; counter-program with a surprise collaboration.
  9. A habitat’s curfew limits nightlife; lobby for exemptions or stage “matinee raves.”
  10. A meme storms the nets; capitalize with a remixed act before it burns out.
  11. A sponsor offers a shipboard stage refit tied to exclusivity—golden handcuffs?
  12. Crowd control fails at a packed dome; save face and fans without blaming security.
  13. A famous headliner ghosts a gig; cover their slot and poach their audience.
  14. A union dispute shutters loaders; hand-carry the show or broker a truce.
  15. A surveillance-heavy polity censors your lyrics; slip the message or play it straight.
  16. A zero-g stunt goes wrong on stream; crisis-manage, then come back bigger.
  17. A pirate station offers untaxed air-time—great reach, bad neighbors.
  18. A boutique effects house can triple your spectacle if you front materials.
  19. A celebrity scandal splashes your name; lean in with a concept show or go quiet.
  20. A historic theatre’s AI asks for a revival it curated a century ago—honor or modernize?