Gamemaster First Orbital Zone: Mercury (IF)
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Hard Science-Fiction Setting |
First Orbital Zone: Mercury
Mercury remains the Solar System’s forge — harsh, brilliant, and indispensable. Once the heart of the Solar Alchemy Project, it lost half its orbital zone population in Icarus Fall, but the planet itself endured. Two decades later, it is rebuilt and burning hotter than ever.
Present Overview
- Population: ~90 million permanent residents, concentrated in the polar basins.
- Exports: Heavy metals, fusion components, advanced ceramics, and refined Dedalus salvage.
- Imports: Volatiles, organics, and specialist labor.
- Power: Fusion (built post-Fall), thermal-gradient, and deep geothermal systems.
The Planet Mercury
Mercury’s people divide broadly into two cultures, shaped by the poles they inhabit. The northern basin of Goethe inherited the traditions of the industrial guilds — disciplined, deliberate, proud of endurance. The southern basin of Cervantes descends from the intellectual and artistic diaspora that once staffed the Dedalus Project — fluent, improvisational, and fiercely inventive. Together they form the twin engines of Mercury’s recovery: iron and imagination.
Industry and Infrastructure
Mercury’s economy revolves around two immense, cargo-only magnetic accelerators, one at each pole. They throw freight containers directly onto slow interplanetary trajectories, with precision timing for Earth, Venus, or Mars. Every shot is scheduled by a joint flight office that allocates azimuths, exploiting any advantageous launch windows that appear.
- Solar Line Beta (Goethe Pole): The northern launcher, oldest and most reliable, hurls raw and semi-refined metals sunward toward the inner system.
- Solar Line Delta (Cervantes Pole): The southern launcher, rebuilt after the Fall by former Dedalus personnel. Delta is more modern and automated, optimized for refined exports and long-range transfers.
- A large accelerator can shift output between destination worlds as alignments change. This flexibility — shared by both polar lines — is the key to Mercury’s dominance in heavy logistics.
Passenger-rated accelerators no longer exist; all human travel is by shuttle and tug.
- About small launchers: Pre-Fall mine-site accelerators that once lofted loads to Mercury or solar orbit have little use today. Some remain buried and half-functional — curiosities or clandestine tools for those who prefer their cargo unregistered.
Settlements
Mercury’s population lives underground, concentrated at the poles where sunlight and temperature swings are least severe.
- Goethe (North Pole) — The older pole, its mining tunnels date to the Golden Age. Goethe is the industrial heart of Mercury: austere, methodical, proud of endurance. Its people speak with clipped precision and favor sturdy, modular designs. The Solar Line Beta complex stands on its periphery, flanked by foundries that never sleep. Goethe’s creed is that nothing truly fails — it can always be repaired, reforged, or reimagined within limits.
- Cervantes (South Pole) — Once the Dedalus Project’s R&R and administrative hub, built as a city of glass, ceramic, and light for engineers working near the Sun. After the Fall, its surviving staff — highly educated and technically daring — repurposed the settlement into a foundry city. The vast recreation domes and surface spin habs that once housed leisure districts now stand abandoned or converted to storage. The Solar Line Delta launches from its southern plain. Cervantes’ citizens value fluency — in speech, art, and design — and their architecture still follows sweeping curves rather than the north’s angles. If Goethe makes the tools, Cervantes designs the systems that use them.
Subsurface Transport
High-speed hard-vacuum maglev galleries link Goethe and Cervantes through the deep crust, with laterals to mine clusters and power wells. Few ever travel the surface; maintenance crews and solar observers are among the rare few who see Mercury’s horizon.
- Freight Pods: Maglev slugs move ore and finished goods at 300–800 m/s.
- Depth & Stability: Main trunks run deep to avoid diurnal thermal stress and crust creep. Expansion chambers, slip-joint segments, and cooled gallery rings absorb motion from day–night cycling and mercuryquakes.
- Gas Management: Local outgassing is vented to cold sumps and captured; alarms isolate sections if pressure rises above trace.
Environment
The day side remains a world of molten metal rivers and 700 K heat; the night side sinks below 100 K. The poles offer relative safety but still face radiation storms. All major facilities include deep shelters and redundant communication tunnels. When the Sun flares, surface work halts and the planet waits it out underground.
Ruins of Solar Alchemy
Most of Dedalus died in Icarus Fall. Membrane mirrors, thin-film arrays, and sailware were shredded in minutes, seeding a near-Sun debris field — a “solar Kessler” no one ever wanted to coin. Yet not everything vaporized. Dense, high-temperature structures, storm-hardened vaults, and some autonomous nodes still persist on lethal, drifting orbits.
Where the wreckage is
- Inner Lattice Orbits: Crowded shells just sunward of Mercury’s track where the largest concentrator rings once flew. Small debris spirals inward under Poynting–Robertson drag; the surviving hazards are heavy trusses, tanks, and nodes.
- Mercury Resonance Bands: Clumps locked in weak resonances with Mercury; debris swarms wax and wane with solar storms.
- Dead-man Stations: A handful of hab shells and control nodes on eccentric, precessing paths — perihelia cooked black, aphelia near Mercury.
What plausibly survived
- High-temp frames: Carbon-carbon and tungsten/moly trusses from concentrator rims; SiC ceramic spars; fractured but mostly intact.
- Heat-pipe manifolds & radiators: NaK and lithium loops, frozen or burst; intact units become explosive when reheated or breached.
- Magnetic hardware: Quenched coils from inductive launchers and plasma scoops; some still hold remanent fields or dangerous stored charge.
- Storm vaults: Storm-shelter modules lined with water or slag; most cooked their crews when cooling failed, but the shells and racks remain.
- Control cores: Radiation-hardened guidance nodes with shielded memory. Some run on trickle power from still-live tethers or thermal gradients.
- Electrodynamic tethers: Ragged lengths still inducing lethal voltages in the solar wind — “live wires” drifting for decades.
- Anchors & hubs: Massive spindle hubs from mirror arrays; dense enough to keep shape and trajectory through multiple storm epochs.
What’s truly worth recovering
- Refined exotic metals: Rhenium, niobium, hafnia composites; ion-polished optics blanks; diamondlike heat spreaders.
- Field-tested ceramics: SiC/Si₃N₄ stacks and metamaterial lattices that stayed coherent at 1,000+ K — priceless for fusion lines.
- Core firmware & maps: Lattice ephemerides, maintenance keys, and “cookbook” process archives inside rad-hard cores.
- Isotope caches: He-3, Be-7, and weird activation products trapped in shield tanks and filters; dangerous, valuable, traceable.
- Antimatter traces: Production was real; long-term storage wasn’t. Any live Penning trap is gone. But containment rings, quench protection, and diagnostic gear survive — reverse-engineerable, with scrap annihilation pitting as proof of use.
- Solar Alchemy products: Small artifacts from high-flux experiments — doped diamond, anomalous phase ceramics, and test coupons that recorded non-equilibrium states. Most are single-use samples, yet some show reproducible properties outside normal laboratory ranges.
Why a “solar Kessler” didn’t clean itself instantly
Small films and foils either spiraled in or sublimed. What remains are heavy, low area-to-mass objects with long dynamical lifetimes, plus clusters refreshed by each major storm. The belt is sparse but deadly; local density spikes near resonance bands and at old construction lanes.
Primary hazards
- Thermal & flux: Perihelion passes can exceed design heat loads; unshadowed work windows are brief.
- Charged structures: Multi-kV skins and tethers; accidental arcing can shred suits and fry avionics.
- NaK/Li surprises: Frozen coolant becomes a fireball when cut and sun-warmed; some loops are still pressurized.
- Autonomous defenses: Not weapons — but collision-avoidance thrusters, shutter safeties, and “keep-out” routines that treat you as debris.
- Guidance ghosts: Old ephemeris beacons and spoofed IDs; navigation software can be lured into dead lanes if you trust legacy signals.
- Biological & psychological: Mummified crews in storm vaults; many teams weren’t ready for what they found.
How people actually work these sites
- Shadow-window ops: Approach at local dawn/dusk angles to ride lower flux; use ablative shades and inflatable shadow kites.
- Tether-aware lines: Map “live” electrodynamic tethers first; treat them like power lines in a storm.
- Cut-cold protocol: Work only while components are cold and unlit; tow into shadow, then breach.
- Core-first salvage: Pull rad-hard brains intact; the data is worth more than the frame.
- Insurance reality: Most contracts require Mercury-issued permits and a Cervantes or Goethe bonded tug. Lone boats are assumed to be thieves — or next of kin.
Adventure Seeds: Dedalus Ruins
- The Black Radiator: A 300-m lithium radiator panel is tumbling near a resonance band. Its hinge node contains a live control core and a cache of He-3 filters — and a NaK loop ready to burst at first light.
- Keep-Out Zone 17: A cluster of control beacons still enforces an exclusion bubble with auto-thrust and spoofed ephemerides. Someone is using the zone as a dead-drop.
- Vault 6A: A storm shelter pinged a maintenance handshake last week. Inside: intact process archives and a Penning-ring frame fused by an ancient quench — plus a “live wire” tether brushing the hull every perihelion.
Adventure Hooks
- Tunnel Gas: Industrial waste gas forces a maglev train to stop halfway. Life support is limited and both rail and train are damaged. Passengers may panic. Perhaps it was sabotage, even a terrorist attack? Possible rescue from the surface — but the tunnel is deep and sunrise is coming.
- Clandestine Shot: A client wants a repaired pre-Fall “small launcher” brought online to fire an unregistered cargo into solar orbit during a flare blackout. What’s in the crate — and who else knows?
- Cervantes Ghosts: One of Cervantes’ luxury spin habitats from Dedalus days has reactivated, broadcasting ancient maintenance codes. Power readings show active life support. Cervantes command wants it secured before whoever restarted it finishes whatever they’re doing inside.
- Graveyard Shift: A critical component must be recovered from a spin hab that did not survive the Fall. It’s been twenty years, but the bodies are all still there, preserved by vacuum and cold. Security systems might still be active — and the structure itself is failing.
- Cold Light District: A half-buried centrifuge ring from the Dedalus era has become home to workers and squatters. The ring drifts in slow precession, creaking against its foundations. Life support is patched together, stealing power from nearby habs. When the theft is noticed, the section begins to overheat and collapse — can anyone get out before it fails completely?
- Before the Dawn: A shuttle has been forced to land near an abandoned equatorial hab. The habitat no longer spins, so its gravity is near zero and its life support is powered by the shuttle’s salvaged batteries. Goethe and Cervantes authorities argue over who is responsible — and who will risk a rescue before sunrise.
- Sun Ascendant: An extremist sect of Helians hijacks a train or shuttle, demanding that the “rape of the Sun’s metals” be stopped. Can they be negotiated with, can you take back control of the vehicle — or will it end in violence?