Rhenne Traits (Apath)

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Unofficial rules compendium

===Lucid Dreamer (Racial)===: Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door. You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.

Harrow Born (Racial):

You grew up around the mysterious fortune-tellers. You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks.

Rhenne Outcast (Racial):

You grew up among the Rhenne, but are no longer one of them. You broke a taboo or offended a leader, and now you are known as an outcast. You might still be considered a friend of the people, but you are no longer of the people and have been forced to make your own way in the world. You gain a +1 trait bonus on Bluff and Disguise checks, and one of these skills is always a class skill for you.

Rhenne Wanderer (Racial):

You were raised among or have spent time with a group of Rhenne nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways. Choose one of the following skills: Diplomacy, Perform (choose one type), Handle Animal, Knowledge (geography), Knowledge (local), Profession (fortuneteller), Profession (sailor), Sense Motive, Sleight of Hand, or Survival. You gain a +1 trait bonus on this skill, and it is always a class skill for you.

Trifler (Racial):

A childhood spent at your mystically gifted grandmother's side has taught you the basics of real magic. You may cast prestidigitation three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st.