Zilchus (Greyhawk Action)

From Action
Revision as of 08:22, 22 December 2013 by Starfox (talk | contribs) (wk)
Jump to navigation Jump to search
ActionT4 logo
Greyhawk (Action)Greyhawk Arms
Greyhawk Action!


Zilchus is the Oerdian god of guilds, trade, and wealth, married to Sotillion and a very well-regarded and popular god. He is an ascended mortal.

As the Common god of wealth and trade he is highly popular but not respected or political. He has few temples but many shrines in offices and guild halls. This means his cult is often politically overshadowed by the churches of St. Cuthbert or Tiamat.

Zilchus (ZIL-chus) is a popular Oeridian god, depicted as a well-dressed Oeridian man of plain appearance but great wealth. Husband of Sotillion, brother of Kurell, ally of Rao, Zilchus has many contacts that reflect his ability to establish relationships that are vital to any businessman. A busy god, he has little time for frivolous pursuits, but is knowledgeable in such things because it allows him to influence others. He acts as a dealmaker between gods, finalizing agreements once Rao convinces warring parties to talk. His symbol is hands clutching a bag of gold.

In the world of men, the desire for money can be overwhelming. Control that desire in yourself and exploit it in others—that is the key to success and power. Anything done in the world can be done better for a profit, and those who recognize these opportunities are one step ahead of any competition. Politics and war are simply two other forms of trade, one using a currency of words and the other lives; the trick is to spend yours more efficiently than your opponent.

Zilchus' clerics are ruthless in business and often seen as emotionless. They are heavily involved in business and politics, and conduct deals above or below the table depending upon their disposition. They work for powerful merchants, trade and crafts guilds, politicians, or nations, making transactions and garnering prestige for themselves and their employers. Neophytes get less glorious jobs, such as managing caravans or remote businesses, but some are hired to participate in high-risk but potentially profitable enterprises such as smuggling contraband and adventuring.

Alignment: Lawful Neutral.

Weapon: Dagger.

Pathfinder Domains

Artifice (Construct), Charm, Community, Knowledge (Memory), Law.

Pathfinder Traits

Action Techniques

Charm, Ride, Spot.