Warrior (FiD)
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As a Warrior, you are a powerhouse on the battlefield, commanding respect through sheer strength and fearless aggression. Whether tearing through enemies in a savage wilderness or asserting dominance in the chaotic streets, your might is unmatched. You charge into danger with overwhelming force, confident that your raw power will see you through any challenge.
Based on the D&D barbarian class. You might be called a bravo, champion, brave, or street fighter. A Pathfinder bloodrager is a warrior multiclassing as a sorcerer.
Touchstones: Conan the Barbarian (1982), Braveheart (1995), 300 (2006).
Special Abilities
- Animal Magnetism: Impress others with your physique, using Wreck for physical intimidation and seduction.
- Berserk: Reduce all harm by one level. You cannot use regular armor, but you can still use Special Armor if available.
- Beast Sense: Automatically notice when someone is looking at you with hostile intent (does not locate them).
- Irresistible Force: Expend your Special Armor to resist any consequence or to push Wreck.
- Rage: Enter a rage when using Wreck. Worsen position, increase effect, and gain +1d to resist consequences. Stacks with trading position for effect.
- Resilient: Use Wreck for healing treatment rolls. When you push, ignore all penalties from harm.
- Rush: Push Wreck to do one of the following: perform a physical feat that verges on the superhuman—push through enemy ranks—frighten onlookers with your ferocity.
- Stalker of Beasts: Excel in tracking and ambushing. Gain +1d on Prowl checks in the wild and on crew healing rolls. Crew can take an extra downtime action when camping (up to two).
Braves
- ˄ ˅ Ari, a warrior.
- ˄ ˅ Dex, a thief.
- ˄ ˅ Joss, a warlord.
- ˄ ˅ Kerr, a conjurer.
- ˄ ˅ Remi, a noble.
Inventory
- ☐,☐ Fine Hand Weapon
- ☐☐ Fine Heavy Weapon
- ☐ Light Camping Gear
- ☐ Light Climbing Gear
- ☐ Shield
- ☐,☐ Throwing Weapons (3)
- Fine Hand Weapon ☐: A one-handed masterwork weapon that improves effect, such as a sword, axe, mace, spear,