Swashbuckler (FiD)

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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.

Only loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.

Touchstones: Scaramouche (1952), Inigo Montoya (The Princess Bride, 1987), Cyrano de Bergerac (1990), Pirates of the Caribbean: The Curse of the Black Pearl (2003), The King's Man (2021).

Special Abilities

  1. Daredevil: When you roll a desperate action, gain +1d to your roll.
  2. Dashing: When fighting with a cohort, they gain extra effect and 1 armor.
  3. Flamboyant: Push Finesse and finish with one of the following: attract attention—have a moment alone with someone—mysteriously disappear.
  4. Idol: Push Consort to do one of the following: find a temporary contact—discreetly divert attention from an ally—defuse a tense situation.
  5. Panache: Expend your special armor to resist the consequences of an attack or social interaction, or to push yourself in a duel of blades or wit.
  6. Renaissance Man: Take 2 stress to roll Finesse for any action.
  7. Steady Hand: Gain +1d and improved effect on Finesse rolls using mounts or vehicles.
  8. Turn the Tables: When you react to another’s action with blade or wit, gain +2d, using their momentum against them. You can use Consort from a controlled position to provoke them into acting first, setting them up for your counter.

Dangerous Friends

˄ ˅ Ainsley, a swashbuckler.
˄ ˅ Finley, an armorer.
˄ ˅ Leighton, a courtier.
˄ ˅ Rowan, a noble.
˄ ˅ Voss, a domestic.

Inventory

☐ Disguised Weapon
☐ Fine Dueling Weapon
☐, ☐ Fine Bottle of Wine
◯ Fine Clothes [☐ if carried]
◯ Mount
☐ Parrying Instrument
  • Disguised Weapon ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.
  • Fine Dueling Weapon ☐: A light, elegant weapon like a rapier or smallsword. Often an heirloom or reward, its quality improves effect.
  • Fine Bottle of Wine ☐: A rare vintage that impresses and loosens tongues.
  • Fine Clothes ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐.
  • Mount ◯: A horse or similar trained mount trained for battle.
  • Parrying Instrument ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.
  • Mark xp in an attribute whenever you roll a desperate action.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using bravado or elegance.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.


Starting Actions

Consort 1
Finesse 2
4 points by choice, no higher than 2 in any one