Fighter (FiD)
Starfox's Blades in the Dark fan page |
The Fighter is the embodiment of physical prowess, martial skill, and sheer force of will. Whether honed on the battlefield, in gladiatorial arenas, or through a life of rigorous training, the Fighter stands at the forefront of conflict. The ultimate master of weapons, the fighter can use a wide variety of weapons to fit different combat roles.
Touchstones A soldier, legionnaire, ex slave soldier, or gladiator. An adaptation of the Cutter and D&D Fighter. Unlike a Fighter, this version is not automatically versed in ranged combat, see Ranger and Soldier for that.
Special Abilities
- Band of Brothers: When you assist (p 134) or protect (p 135) a teammate and suffer a consequence, gain +1d to your resistance roll.
- Battleborn: You may expend your special armorto resist harm or to push yourself during a fight.
- Brave: When you push Skirmish you can do one of the following: perform a physical feat that verges on the superhuman—engage a gang at your scale (p 211) on equal footing—dodge an area attack.
- Dreadslayer: You may imbue your hands, weapons, and tools with spirit energy. You gain potency in combat.
- Mule: Your load limits are higher. Light: 4. Normal: 8. Heavy: 12.
- Steadfast : Gain +1d when resisting a consequence with Prowess or Resolve.
- Vigorous: Ignore the penalties from level 1 harm. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls and rolls to resist Prowess harm.
- Warlord: When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). When you retreat or leave the group, survivors safely retreat.
Dangerous Friends
- ˄ ˅ Cade, a vicious thug.
- ˄ ˅ Gray, an armorer.
- ˄ ˅ Marlen, a soldier.
- ˄ ˅ Rune, an supply officer.
- ˄ ˅ Voss, a physicker.
Inventory
- ☐☐ Breastplate.
- ☐☐ Fine Demolition Tools.
- ☐, ☐ Fine hand weapon.
- ☐☐, ☐☐ Fine heavy weapon.
- ☐ Fine Unusual Weapon.
- ☐ Shield.
- Breastplate ☐☐: A metal chest piece with greaves (legs) and vambraces (arms). Functions as armor and stacks with other armor.
- Fine Demolition Tools ☐☐: A axe, saw, sledgehammer, and iron spikes. Heavy drill. Crowbar. Fine quality increases effect.
- Fine Hand Weapon ☐: A one handed weapon such as a sword, axe, mace, whip, pistol, sling, or hand crossbow. Includes exotic weapons such as a blackjack, brass knuckles, whip, length of chain, razor-edged fan, or steel-toed boots. This is a masterwork weapon that fits you perfectly, improving your effect.
- Fine Heavy Weapon ☐☐: A two-handed weapon such as a longsword, greatsword, longbow, crossbow, musket, or pole-arm. This is a hand-picked weapon that you have mastered, improving your effect.
- Fine Unusual Weapon: ☐: A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots. This is a masterwork weapon that fits you perfectly, improving your effect.
- Shield ☐: A defensive weapon carried in one hand. Functions as armor and stacks with other armor. Cannot be used with a heavy or off-hand weapon.
XP
- Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge using violence or coercion.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Starting Actions
- Skirmish 2
- Wreck 1
- 4 points by choice, no higher than 2 in any one